diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-12-29 12:09:34 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-29 16:09:34 +0100 |
| commit | 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch) | |
| tree | e0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/AttributeType.cs | |
| parent | 52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff) | |
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts
* Replace VariableType uses with AggregateType and delete VariableType
* Support new local vector types on SPIR-V and GLSL
* Start using vector outputs for texture operations
* Use vectors on more texture operations
* Use vector output for ImageLoad operations
* Replace all uses of single destination texture constructors with multi destination ones
* Update textureGatherOffsets replacement to split vector operations
* Shader cache version bump
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/AttributeType.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/AttributeType.cs | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Shader/AttributeType.cs b/Ryujinx.Graphics.Shader/AttributeType.cs index 1ede1560..4e6cad59 100644 --- a/Ryujinx.Graphics.Shader/AttributeType.cs +++ b/Ryujinx.Graphics.Shader/AttributeType.cs @@ -1,4 +1,3 @@ -using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System; @@ -25,17 +24,6 @@ namespace Ryujinx.Graphics.Shader }; } - public static VariableType ToVariableType(this AttributeType type) - { - return type switch - { - AttributeType.Float => VariableType.F32, - AttributeType.Sint => VariableType.S32, - AttributeType.Uint => VariableType.U32, - _ => throw new ArgumentException($"Invalid attribute type \"{type}\".") - }; - } - public static AggregateType ToAggregateType(this AttributeType type) { return type switch |
