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authorgdkchan <gab.dark.100@gmail.com>2022-12-29 12:09:34 -0300
committerGitHub <noreply@github.com>2022-12-29 16:09:34 +0100
commit9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch)
treee0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/AttributeType.cs
parent52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff)
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/AttributeType.cs')
-rw-r--r--Ryujinx.Graphics.Shader/AttributeType.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Shader/AttributeType.cs b/Ryujinx.Graphics.Shader/AttributeType.cs
index 1ede1560..4e6cad59 100644
--- a/Ryujinx.Graphics.Shader/AttributeType.cs
+++ b/Ryujinx.Graphics.Shader/AttributeType.cs
@@ -1,4 +1,3 @@
-using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
@@ -25,17 +24,6 @@ namespace Ryujinx.Graphics.Shader
};
}
- public static VariableType ToVariableType(this AttributeType type)
- {
- return type switch
- {
- AttributeType.Float => VariableType.F32,
- AttributeType.Sint => VariableType.S32,
- AttributeType.Uint => VariableType.U32,
- _ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
- };
- }
-
public static AggregateType ToAggregateType(this AttributeType type)
{
return type switch