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| author | gdkchan <gab.dark.100@gmail.com> | 2020-01-31 00:42:03 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-01-31 14:42:03 +1100 |
| commit | 0202f150d4d5974d79029500317de2d1b102da8c (patch) | |
| tree | 1c08df60583091149fbbed538028224ade97a442 /Ryujinx.Graphics.OpenGL/TextureView.cs | |
| parent | 793f38b9aadd3fd33240eadf41ed96eb8ed14611 (diff) | |
Enable stencil texturing (fixes #866) (#910)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/TextureView.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/TextureView.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.OpenGL/TextureView.cs b/Ryujinx.Graphics.OpenGL/TextureView.cs index 2efaf7c0..8fa78e5b 100644 --- a/Ryujinx.Graphics.OpenGL/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/TextureView.cs @@ -100,9 +100,7 @@ namespace Ryujinx.Graphics.OpenGL } GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel); - - // TODO: This requires ARB_stencil_texturing, we should uncomment and test this. - // GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert()); + GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert()); } public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) |
