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authorgdkchan <gab.dark.100@gmail.com>2020-05-23 06:46:09 -0300
committerGitHub <noreply@github.com>2020-05-23 11:46:09 +0200
commit5011640b3086b86b0f0b39b60fdb2aa946d4f5c8 (patch)
tree1bd60b7714886dfe282ca1e52cfa6fca97912cdf /Ryujinx.Graphics.OpenGL/TextureStorage.cs
parentcc8dbdd3fb58a02e1c3fc3b9d0b1c35bc7b9d00f (diff)
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/TextureStorage.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/TextureStorage.cs178
1 files changed, 0 insertions, 178 deletions
diff --git a/Ryujinx.Graphics.OpenGL/TextureStorage.cs b/Ryujinx.Graphics.OpenGL/TextureStorage.cs
deleted file mode 100644
index b680f3a6..00000000
--- a/Ryujinx.Graphics.OpenGL/TextureStorage.cs
+++ /dev/null
@@ -1,178 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
-
-namespace Ryujinx.Graphics.OpenGL
-{
- class TextureStorage
- {
- public int Handle { get; private set; }
-
- public TextureCreateInfo Info { get; }
-
- private readonly Renderer _renderer;
-
- private int _viewsCount;
-
- public TextureStorage(Renderer renderer, TextureCreateInfo info)
- {
- _renderer = renderer;
- Info = info;
-
- Handle = GL.GenTexture();
-
- CreateImmutableStorage();
- }
-
- private void CreateImmutableStorage()
- {
- TextureTarget target = Info.Target.Convert();
-
- GL.ActiveTexture(TextureUnit.Texture0);
-
- GL.BindTexture(target, Handle);
-
- FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
-
- SizedInternalFormat internalFormat;
-
- if (format.IsCompressed)
- {
- internalFormat = (SizedInternalFormat)format.PixelFormat;
- }
- else
- {
- internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
- }
-
- switch (Info.Target)
- {
- case Target.Texture1D:
- GL.TexStorage1D(
- TextureTarget1d.Texture1D,
- Info.Levels,
- internalFormat,
- Info.Width);
- break;
-
- case Target.Texture1DArray:
- GL.TexStorage2D(
- TextureTarget2d.Texture1DArray,
- Info.Levels,
- internalFormat,
- Info.Width,
- Info.Height);
- break;
-
- case Target.Texture2D:
- GL.TexStorage2D(
- TextureTarget2d.Texture2D,
- Info.Levels,
- internalFormat,
- Info.Width,
- Info.Height);
- break;
-
- case Target.Texture2DArray:
- GL.TexStorage3D(
- TextureTarget3d.Texture2DArray,
- Info.Levels,
- internalFormat,
- Info.Width,
- Info.Height,
- Info.Depth);
- break;
-
- case Target.Texture2DMultisample:
- GL.TexStorage2DMultisample(
- TextureTargetMultisample2d.Texture2DMultisample,
- Info.Samples,
- internalFormat,
- Info.Width,
- Info.Height,
- true);
- break;
-
- case Target.Texture2DMultisampleArray:
- GL.TexStorage3DMultisample(
- TextureTargetMultisample3d.Texture2DMultisampleArray,
- Info.Samples,
- internalFormat,
- Info.Width,
- Info.Height,
- Info.Depth,
- true);
- break;
-
- case Target.Texture3D:
- GL.TexStorage3D(
- TextureTarget3d.Texture3D,
- Info.Levels,
- internalFormat,
- Info.Width,
- Info.Height,
- Info.Depth);
- break;
-
- case Target.Cubemap:
- GL.TexStorage2D(
- TextureTarget2d.TextureCubeMap,
- Info.Levels,
- internalFormat,
- Info.Width,
- Info.Height);
- break;
-
- case Target.CubemapArray:
- GL.TexStorage3D(
- (TextureTarget3d)All.TextureCubeMapArray,
- Info.Levels,
- internalFormat,
- Info.Width,
- Info.Height,
- Info.Depth);
- break;
-
- default:
- Logger.PrintDebug(LogClass.Gpu, $"Invalid or unsupported texture target: {target}.");
- break;
- }
- }
-
- public ITexture CreateDefaultView()
- {
- return CreateView(Info, 0, 0);
- }
-
- public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
- {
- IncrementViewsCount();
-
- return new TextureView(_renderer, this, info, firstLayer, firstLevel);
- }
-
- private void IncrementViewsCount()
- {
- _viewsCount++;
- }
-
- public void DecrementViewsCount()
- {
- // If we don't have any views, then the storage is now useless, delete it.
- if (--_viewsCount == 0)
- {
- Dispose();
- }
- }
-
- public void Dispose()
- {
- if (Handle != 0)
- {
- GL.DeleteTexture(Handle);
-
- Handle = 0;
- }
- }
- }
-}