diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-05-23 06:46:09 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-23 11:46:09 +0200 |
| commit | 5011640b3086b86b0f0b39b60fdb2aa946d4f5c8 (patch) | |
| tree | 1bd60b7714886dfe282ca1e52cfa6fca97912cdf /Ryujinx.Graphics.OpenGL/TextureStorage.cs | |
| parent | cc8dbdd3fb58a02e1c3fc3b9d0b1c35bc7b9d00f (diff) | |
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/TextureStorage.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/TextureStorage.cs | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/Ryujinx.Graphics.OpenGL/TextureStorage.cs b/Ryujinx.Graphics.OpenGL/TextureStorage.cs deleted file mode 100644 index b680f3a6..00000000 --- a/Ryujinx.Graphics.OpenGL/TextureStorage.cs +++ /dev/null @@ -1,178 +0,0 @@ -using OpenTK.Graphics.OpenGL; -using Ryujinx.Common.Logging; -using Ryujinx.Graphics.GAL; - -namespace Ryujinx.Graphics.OpenGL -{ - class TextureStorage - { - public int Handle { get; private set; } - - public TextureCreateInfo Info { get; } - - private readonly Renderer _renderer; - - private int _viewsCount; - - public TextureStorage(Renderer renderer, TextureCreateInfo info) - { - _renderer = renderer; - Info = info; - - Handle = GL.GenTexture(); - - CreateImmutableStorage(); - } - - private void CreateImmutableStorage() - { - TextureTarget target = Info.Target.Convert(); - - GL.ActiveTexture(TextureUnit.Texture0); - - GL.BindTexture(target, Handle); - - FormatInfo format = FormatTable.GetFormatInfo(Info.Format); - - SizedInternalFormat internalFormat; - - if (format.IsCompressed) - { - internalFormat = (SizedInternalFormat)format.PixelFormat; - } - else - { - internalFormat = (SizedInternalFormat)format.PixelInternalFormat; - } - - switch (Info.Target) - { - case Target.Texture1D: - GL.TexStorage1D( - TextureTarget1d.Texture1D, - Info.Levels, - internalFormat, - Info.Width); - break; - - case Target.Texture1DArray: - GL.TexStorage2D( - TextureTarget2d.Texture1DArray, - Info.Levels, - internalFormat, - Info.Width, - Info.Height); - break; - - case Target.Texture2D: - GL.TexStorage2D( - TextureTarget2d.Texture2D, - Info.Levels, - internalFormat, - Info.Width, - Info.Height); - break; - - case Target.Texture2DArray: - GL.TexStorage3D( - TextureTarget3d.Texture2DArray, - Info.Levels, - internalFormat, - Info.Width, - Info.Height, - Info.Depth); - break; - - case Target.Texture2DMultisample: - GL.TexStorage2DMultisample( - TextureTargetMultisample2d.Texture2DMultisample, - Info.Samples, - internalFormat, - Info.Width, - Info.Height, - true); - break; - - case Target.Texture2DMultisampleArray: - GL.TexStorage3DMultisample( - TextureTargetMultisample3d.Texture2DMultisampleArray, - Info.Samples, - internalFormat, - Info.Width, - Info.Height, - Info.Depth, - true); - break; - - case Target.Texture3D: - GL.TexStorage3D( - TextureTarget3d.Texture3D, - Info.Levels, - internalFormat, - Info.Width, - Info.Height, - Info.Depth); - break; - - case Target.Cubemap: - GL.TexStorage2D( - TextureTarget2d.TextureCubeMap, - Info.Levels, - internalFormat, - Info.Width, - Info.Height); - break; - - case Target.CubemapArray: - GL.TexStorage3D( - (TextureTarget3d)All.TextureCubeMapArray, - Info.Levels, - internalFormat, - Info.Width, - Info.Height, - Info.Depth); - break; - - default: - Logger.PrintDebug(LogClass.Gpu, $"Invalid or unsupported texture target: {target}."); - break; - } - } - - public ITexture CreateDefaultView() - { - return CreateView(Info, 0, 0); - } - - public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) - { - IncrementViewsCount(); - - return new TextureView(_renderer, this, info, firstLayer, firstLevel); - } - - private void IncrementViewsCount() - { - _viewsCount++; - } - - public void DecrementViewsCount() - { - // If we don't have any views, then the storage is now useless, delete it. - if (--_viewsCount == 0) - { - Dispose(); - } - } - - public void Dispose() - { - if (Handle != 0) - { - GL.DeleteTexture(Handle); - - Handle = 0; - } - } - } -} |
