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authorgdkchan <gab.dark.100@gmail.com>2020-05-23 06:46:09 -0300
committerGitHub <noreply@github.com>2020-05-23 11:46:09 +0200
commit5011640b3086b86b0f0b39b60fdb2aa946d4f5c8 (patch)
tree1bd60b7714886dfe282ca1e52cfa6fca97912cdf /Ryujinx.Graphics.OpenGL/Sampler.cs
parentcc8dbdd3fb58a02e1c3fc3b9d0b1c35bc7b9d00f (diff)
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Sampler.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Sampler.cs59
1 files changed, 0 insertions, 59 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Sampler.cs b/Ryujinx.Graphics.OpenGL/Sampler.cs
deleted file mode 100644
index 674fc797..00000000
--- a/Ryujinx.Graphics.OpenGL/Sampler.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Graphics.GAL;
-
-namespace Ryujinx.Graphics.OpenGL
-{
- class Sampler : ISampler
- {
- public int Handle { get; private set; }
-
- public Sampler(SamplerCreateInfo info)
- {
- Handle = GL.GenSampler();
-
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
-
- GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
- GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
- GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
-
- GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert());
- GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert());
-
- unsafe
- {
- float* borderColor = stackalloc float[4]
- {
- info.BorderColor.Red,
- info.BorderColor.Green,
- info.BorderColor.Blue,
- info.BorderColor.Alpha
- };
-
- GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
- }
-
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
- GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
-
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);
- }
-
- public void Bind(int unit)
- {
- GL.BindSampler(unit, Handle);
- }
-
- public void Dispose()
- {
- if (Handle != 0)
- {
- GL.DeleteSampler(Handle);
-
- Handle = 0;
- }
- }
- }
-}