diff options
| author | Emmanuel Hansen <emmausssss@gmail.com> | 2023-02-27 21:11:55 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-27 18:11:55 -0300 |
| commit | 80b497213981512e9ba1a629bcd5e2c519d2e566 (patch) | |
| tree | 0b0e8f074be1486402457ba17c941ceca1e4acff /Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj | |
| parent | 5d85468302dd21a93ac141abfb7b8749b938dc9a (diff) | |
Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects
* fix events and shader issues
* fix gtk upscale slider value
* fix bgra games
* don't swap swizzle if already swapped
* restore opengl texture state after effects run
* addressed review
* use single pipeline for smaa and fsr
* call finish on all pipelines
* addressed review
* attempt fix file case
* attempt fixing file case
* fix filter level tick frequency
* adjust filter slider margins
* replace fxaa shaders with original shader
* addressed review
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj b/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj index 9fd2c48a..2313cc68 100644 --- a/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj +++ b/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj @@ -10,6 +10,20 @@ </ItemGroup> <ItemGroup> + <EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" /> + <EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" /> + <EmbeddedResource Include="Effects\Shaders\fsr_sharpening.glsl" /> + <EmbeddedResource Include="Effects\Shaders\fxaa.glsl" /> + <EmbeddedResource Include="Effects\Shaders\smaa.hlsl" /> + <EmbeddedResource Include="Effects\Shaders\smaa_blend.glsl" /> + <EmbeddedResource Include="Effects\Shaders\smaa_edge.glsl" /> + <EmbeddedResource Include="Effects\Shaders\smaa_neighbour.glsl" /> + <EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" /> + <EmbeddedResource Include="Effects\Shaders\ffx_a.h" /> + <EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" /> + </ItemGroup> + + <ItemGroup> <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj" /> |
