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authoremmauss <emmausssss@gmail.com>2020-02-12 00:56:19 +0000
committerGitHub <noreply@github.com>2020-02-12 01:56:19 +0100
commit3aa3c4261a57e0daa595decbe689973bd0be473d (patch)
treea5a467580e4c6b7be96588df2525e28b83da2905 /Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj
parentc464e1ec522d41565923fbc542148ebeca61749e (diff)
Add inbuilt Opengl renderer to window (#922)
* add gl rendering widget * embed renderer into main window * add input * fix mouse input * fix mouse coords * refresh game list after closing game, remove profiler method * rebase, hide game list progress bar while game is running * Some bug fixes Changelog: - Reapply some changes that got lost while rebasing from #904 - Make sure to guarantee exclusivity on the GL context (fixing multiple possible race conditions on Windows) - Avoid making GLRenderer disposed multiple time * add fullscreen, enable input on focus, disable aplha * addressed comments * Disable transparency in the window * fix fullscreen state, fix focus, addressed comments * nit * addressed nit Co-authored-by: Thog <thog@protonmail.com>
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj')
-rw-r--r--Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj b/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj
index f2a93777..27540055 100644
--- a/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj
+++ b/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj
@@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
- <PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
+ <PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
</ItemGroup>
<ItemGroup>