aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
diff options
context:
space:
mode:
authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs212
1 files changed, 0 insertions, 212 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs b/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
deleted file mode 100644
index c058ac88..00000000
--- a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
+++ /dev/null
@@ -1,212 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
-
-namespace Ryujinx.Graphics.OpenGL.Image
-{
- class TextureStorage : ITextureInfo
- {
- public ITextureInfo Storage => this;
- public int Handle { get; private set; }
- public float ScaleFactor { get; private set; }
-
- public TextureCreateInfo Info { get; }
-
- private readonly OpenGLRenderer _renderer;
-
- private int _viewsCount;
-
- internal ITexture DefaultView { get; private set; }
-
- public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor)
- {
- _renderer = renderer;
- Info = info;
-
- Handle = GL.GenTexture();
- ScaleFactor = scaleFactor;
-
- CreateImmutableStorage();
- }
-
- private void CreateImmutableStorage()
- {
- TextureTarget target = Info.Target.Convert();
-
- GL.ActiveTexture(TextureUnit.Texture0);
-
- GL.BindTexture(target, Handle);
-
- FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
-
- SizedInternalFormat internalFormat;
-
- if (format.IsCompressed)
- {
- internalFormat = (SizedInternalFormat)format.PixelFormat;
- }
- else
- {
- internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
- }
-
- int levels = Info.GetLevelsClamped();
-
- switch (Info.Target)
- {
- case Target.Texture1D:
- GL.TexStorage1D(
- TextureTarget1d.Texture1D,
- levels,
- internalFormat,
- Info.Width);
- break;
-
- case Target.Texture1DArray:
- GL.TexStorage2D(
- TextureTarget2d.Texture1DArray,
- levels,
- internalFormat,
- Info.Width,
- Info.Height);
- break;
-
- case Target.Texture2D:
- GL.TexStorage2D(
- TextureTarget2d.Texture2D,
- levels,
- internalFormat,
- Info.Width,
- Info.Height);
- break;
-
- case Target.Texture2DArray:
- GL.TexStorage3D(
- TextureTarget3d.Texture2DArray,
- levels,
- internalFormat,
- Info.Width,
- Info.Height,
- Info.Depth);
- break;
-
- case Target.Texture2DMultisample:
- GL.TexStorage2DMultisample(
- TextureTargetMultisample2d.Texture2DMultisample,
- Info.Samples,
- internalFormat,
- Info.Width,
- Info.Height,
- true);
- break;
-
- case Target.Texture2DMultisampleArray:
- GL.TexStorage3DMultisample(
- TextureTargetMultisample3d.Texture2DMultisampleArray,
- Info.Samples,
- internalFormat,
- Info.Width,
- Info.Height,
- Info.Depth,
- true);
- break;
-
- case Target.Texture3D:
- GL.TexStorage3D(
- TextureTarget3d.Texture3D,
- levels,
- internalFormat,
- Info.Width,
- Info.Height,
- Info.Depth);
- break;
-
- case Target.Cubemap:
- GL.TexStorage2D(
- TextureTarget2d.TextureCubeMap,
- levels,
- internalFormat,
- Info.Width,
- Info.Height);
- break;
-
- case Target.CubemapArray:
- GL.TexStorage3D(
- (TextureTarget3d)All.TextureCubeMapArray,
- levels,
- internalFormat,
- Info.Width,
- Info.Height,
- Info.Depth);
- break;
-
- default:
- Logger.Debug?.Print(LogClass.Gpu, $"Invalid or unsupported texture target: {target}.");
- break;
- }
- }
-
- public ITexture CreateDefaultView()
- {
- DefaultView = CreateView(Info, 0, 0);
-
- return DefaultView;
- }
-
- public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
- {
- IncrementViewsCount();
-
- return new TextureView(_renderer, this, info, firstLayer, firstLevel);
- }
-
- private void IncrementViewsCount()
- {
- _viewsCount++;
- }
-
- public void DecrementViewsCount()
- {
- // If we don't have any views, then the storage is now useless, delete it.
- if (--_viewsCount == 0)
- {
- if (DefaultView == null)
- {
- Dispose();
- }
- else
- {
- // If the default view still exists, we can put it into the resource pool.
- Release();
- }
- }
- }
-
- /// <summary>
- /// Release the TextureStorage to the resource pool without disposing its handle.
- /// </summary>
- public void Release()
- {
- _viewsCount = 1; // When we are used again, we will have the default view.
-
- _renderer.ResourcePool.AddTexture((TextureView)DefaultView);
- }
-
- public void DeleteDefault()
- {
- DefaultView = null;
- }
-
- public void Dispose()
- {
- DefaultView = null;
-
- if (Handle != 0)
- {
- GL.DeleteTexture(Handle);
-
- Handle = 0;
- }
- }
- }
-}