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authorriperiperi <rhy3756547@hotmail.com>2021-03-02 22:30:54 +0000
committerGitHub <noreply@github.com>2021-03-02 19:30:54 -0300
commitb530f0e1104723b894695b2860cf0f568f24cc9a (patch)
tree04f6b7d76d334ddc5c0378f6aa00b98739bc793e /Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
parent7a90abc03555f41ba7589bc8e1f714839f9e2fed (diff)
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
index 6df2b630..5607fb40 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
@@ -18,6 +18,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
throw new NotSupportedException();
}
+ public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
+ {
+ throw new NotSupportedException();
+ }
+
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
throw new NotSupportedException();
@@ -38,6 +43,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
Buffer.SetData(_buffer, _bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
}
+ public void SetData(ReadOnlySpan<byte> data, int layer, int level)
+ {
+ throw new NotSupportedException();
+ }
+
public void SetStorage(BufferRange buffer)
{
if (buffer.Handle == _buffer &&