diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2021-03-02 22:30:54 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-02 19:30:54 -0300 |
| commit | b530f0e1104723b894695b2860cf0f568f24cc9a (patch) | |
| tree | 04f6b7d76d334ddc5c0378f6aa00b98739bc793e /Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs | |
| parent | 7a90abc03555f41ba7589bc8e1f714839f9e2fed (diff) | |
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken)
This works rather well for most games, just need to fix 3d texture mips.
* Cleanup
* Address feedback
* Copy Dependencies and various other fixes
* Fix layer/level offset for copy from view<->view.
* Remove dirty flag from dependency
The dirty flag behaviour is not needed - DeferredCopy is all we need.
* Fix tracking mip slices.
* Propagate granularity (fix astral chain)
* Address Feedback pt 1
* Save slice sizes as part of SizeInfo
* Fix nits
* Fix disposing multiple dependencies causing a crash
This list is obviously modified when removing dependencies, so create a copy of it.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs index 6df2b630..5607fb40 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs @@ -18,6 +18,11 @@ namespace Ryujinx.Graphics.OpenGL.Image throw new NotSupportedException(); } + public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) + { + throw new NotSupportedException(); + } + public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) { throw new NotSupportedException(); @@ -38,6 +43,11 @@ namespace Ryujinx.Graphics.OpenGL.Image Buffer.SetData(_buffer, _bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize))); } + public void SetData(ReadOnlySpan<byte> data, int layer, int level) + { + throw new NotSupportedException(); + } + public void SetStorage(BufferRange buffer) { if (buffer.Handle == _buffer && |
