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authorriperiperi <rhy3756547@hotmail.com>2021-04-17 21:16:28 +0100
committerGitHub <noreply@github.com>2021-04-17 22:16:28 +0200
commit38be18ef2a36c9c6a35a49ff685df9ebbab8baa7 (patch)
treeb561e6c42a36d4fd33e15562c74557417655c089 /Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
parentdc8c781d7a8a6778e493cca798cf2a7d298983de (diff)
Fix intel view copy workaround. (#2216)
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs b/Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
index 0e9f6f11..4c8d7fef 100644
--- a/Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/ITextureInfo.cs
@@ -4,8 +4,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
interface ITextureInfo
{
+ ITextureInfo Storage { get; }
int Handle { get; }
- int StorageHandle { get; }
int FirstLayer => 0;
int FirstLevel => 0;