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authorEmmanuel Hansen <emmausssss@gmail.com>2023-02-27 21:11:55 +0000
committerGitHub <noreply@github.com>2023-02-27 18:11:55 -0300
commit80b497213981512e9ba1a629bcd5e2c519d2e566 (patch)
tree0b0e8f074be1486402457ba17c941ceca1e4acff /Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl
parent5d85468302dd21a93ac141abfb7b8749b938dc9a (diff)
Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl')
-rw-r--r--Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl26
1 files changed, 26 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl b/Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl
new file mode 100644
index 00000000..c875ce12
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl
@@ -0,0 +1,26 @@
+layout(rgba8, binding = 0) uniform image2D imgOutput;
+
+uniform sampler2D inputTexture;
+layout( location=0 ) uniform vec2 invResolution;
+uniform sampler2D samplerArea;
+uniform sampler2D samplerSearch;
+
+void main() {
+ ivec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
+ for(int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
+ vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
+ vec2 pixCoord;
+ vec4 offset[3];
+
+ SMAABlendingWeightCalculationVS(coord, pixCoord, offset);
+
+ vec4 oColor = SMAABlendingWeightCalculationPS(coord, pixCoord, offset, inputTexture, samplerArea, samplerSearch, ivec4(0));
+
+ imageStore(imgOutput, texelCoord, oColor);
+ }
+ }
+}