diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs b/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs deleted file mode 100644 index 509e20fe..00000000 --- a/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs +++ /dev/null @@ -1,138 +0,0 @@ -using OpenTK.Graphics.OpenGL; -using Ryujinx.Graphics.OpenGL.Image; -using System; - -namespace Ryujinx.Graphics.OpenGL -{ - class DrawTextureEmulation - { - private const string VertexShader = @"#version 430 core - -uniform float srcX0; -uniform float srcY0; -uniform float srcX1; -uniform float srcY1; - -layout (location = 0) out vec2 texcoord; - -void main() -{ - bool x1 = (gl_VertexID & 1) != 0; - bool y1 = (gl_VertexID & 2) != 0; - gl_Position = vec4(x1 ? 1 : -1, y1 ? -1 : 1, 0, 1); - texcoord = vec2(x1 ? srcX1 : srcX0, y1 ? srcY1 : srcY0); -}"; - - private const string FragmentShader = @"#version 430 core - -layout (location = 0) uniform sampler2D tex; - -layout (location = 0) in vec2 texcoord; -layout (location = 0) out vec4 colour; - -void main() -{ - colour = texture(tex, texcoord); -}"; - - private int _vsHandle; - private int _fsHandle; - private int _programHandle; - private int _uniformSrcX0Location; - private int _uniformSrcY0Location; - private int _uniformSrcX1Location; - private int _uniformSrcY1Location; - private bool _initialized; - - public void Draw( - TextureView texture, - Sampler sampler, - float x0, - float y0, - float x1, - float y1, - float s0, - float t0, - float s1, - float t1) - { - EnsureInitialized(); - - GL.UseProgram(_programHandle); - - texture.Bind(0); - sampler.Bind(0); - - if (x0 > x1) - { - float temp = s0; - s0 = s1; - s1 = temp; - } - - if (y0 > y1) - { - float temp = t0; - t0 = t1; - t1 = temp; - } - - GL.Uniform1(_uniformSrcX0Location, s0); - GL.Uniform1(_uniformSrcY0Location, t0); - GL.Uniform1(_uniformSrcX1Location, s1); - GL.Uniform1(_uniformSrcY1Location, t1); - - GL.ViewportIndexed(0, MathF.Min(x0, x1), MathF.Min(y0, y1), MathF.Abs(x1 - x0), MathF.Abs(y1 - y0)); - - GL.DrawArrays(PrimitiveType.TriangleStrip, 0, 4); - } - - private void EnsureInitialized() - { - if (_initialized) - { - return; - } - - _initialized = true; - - _vsHandle = GL.CreateShader(ShaderType.VertexShader); - _fsHandle = GL.CreateShader(ShaderType.FragmentShader); - - GL.ShaderSource(_vsHandle, VertexShader); - GL.ShaderSource(_fsHandle, FragmentShader); - - GL.CompileShader(_vsHandle); - GL.CompileShader(_fsHandle); - - _programHandle = GL.CreateProgram(); - - GL.AttachShader(_programHandle, _vsHandle); - GL.AttachShader(_programHandle, _fsHandle); - - GL.LinkProgram(_programHandle); - - GL.DetachShader(_programHandle, _vsHandle); - GL.DetachShader(_programHandle, _fsHandle); - - _uniformSrcX0Location = GL.GetUniformLocation(_programHandle, "srcX0"); - _uniformSrcY0Location = GL.GetUniformLocation(_programHandle, "srcY0"); - _uniformSrcX1Location = GL.GetUniformLocation(_programHandle, "srcX1"); - _uniformSrcY1Location = GL.GetUniformLocation(_programHandle, "srcY1"); - } - - public void Dispose() - { - if (!_initialized) - { - return; - } - - GL.DeleteShader(_vsHandle); - GL.DeleteShader(_fsHandle); - GL.DeleteProgram(_programHandle); - - _initialized = false; - } - } -} |
