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authorgdkchan <gab.dark.100@gmail.com>2019-12-07 01:54:28 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit7ce5584f9e0d86f17ea4fc781483f60cfa288340 (patch)
tree1fe59d43bbd7a84687f6ad65156704718eeb852c /Ryujinx.Graphics.OpenGL/Converters
parent17fb11ddb98e94aaf494eaf6002ab149c5d54000 (diff)
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Converters')
-rw-r--r--Ryujinx.Graphics.OpenGL/Converters/DepthModeConverter.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Converters/DepthModeConverter.cs b/Ryujinx.Graphics.OpenGL/Converters/DepthModeConverter.cs
new file mode 100644
index 00000000..a02f69d2
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Converters/DepthModeConverter.cs
@@ -0,0 +1,20 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ static class DepthModeConverter
+ {
+ public static ClipDepthMode Convert(this DepthMode mode)
+ {
+ switch (mode)
+ {
+ case DepthMode.MinusOneToOne: return ClipDepthMode.NegativeOneToOne;
+ case DepthMode.ZeroToOne: return ClipDepthMode.ZeroToOne;
+ }
+
+ throw new ArgumentException($"Invalid depth mode \"{mode}\".");
+ }
+ }
+}