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authorriperiperi <rhy3756547@hotmail.com>2023-03-19 20:56:48 +0000
committerGitHub <noreply@github.com>2023-03-19 17:56:48 -0300
commit9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch)
tree21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.OpenGL/Buffer.cs
parent67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff)
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Buffer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Buffer.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Buffer.cs b/Ryujinx.Graphics.OpenGL/Buffer.cs
index 68c82f95..af7d191a 100644
--- a/Ryujinx.Graphics.OpenGL/Buffer.cs
+++ b/Ryujinx.Graphics.OpenGL/Buffer.cs
@@ -55,11 +55,14 @@ namespace Ryujinx.Graphics.OpenGL
(IntPtr)size);
}
- public static unsafe ReadOnlySpan<byte> GetData(OpenGLRenderer renderer, BufferHandle buffer, int offset, int size)
+ public static unsafe PinnedSpan<byte> GetData(OpenGLRenderer renderer, BufferHandle buffer, int offset, int size)
{
+ // Data in the persistent buffer and host array is guaranteed to be available
+ // until the next time the host thread requests data.
+
if (HwCapabilities.UsePersistentBufferForFlush)
{
- return renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size);
+ return PinnedSpan<byte>.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size));
}
else
{
@@ -69,7 +72,7 @@ namespace Ryujinx.Graphics.OpenGL
GL.GetBufferSubData(BufferTarget.CopyReadBuffer, (IntPtr)offset, size, target);
- return new ReadOnlySpan<byte>(target.ToPointer(), size);
+ return new PinnedSpan<byte>(target.ToPointer(), size);
}
}