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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs91
1 files changed, 0 insertions, 91 deletions
diff --git a/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs b/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs
deleted file mode 100644
index 764ea715..00000000
--- a/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs
+++ /dev/null
@@ -1,91 +0,0 @@
-using Ryujinx.Common;
-using System;
-using System.Collections.Generic;
-using System.Threading;
-
-namespace Ryujinx.Graphics.OpenGL
-{
- unsafe class BackgroundContextWorker : IDisposable
- {
- [ThreadStatic]
- public static bool InBackground;
- private Thread _thread;
- private bool _running;
-
- private AutoResetEvent _signal;
- private Queue<Action> _work;
- private ObjectPool<ManualResetEventSlim> _invokePool;
- private readonly IOpenGLContext _backgroundContext;
-
- public BackgroundContextWorker(IOpenGLContext backgroundContext)
- {
- _backgroundContext = backgroundContext;
- _running = true;
-
- _signal = new AutoResetEvent(false);
- _work = new Queue<Action>();
- _invokePool = new ObjectPool<ManualResetEventSlim>(() => new ManualResetEventSlim(), 10);
-
- _thread = new Thread(Run);
- _thread.Start();
- }
-
- private void Run()
- {
- InBackground = true;
-
- _backgroundContext.MakeCurrent();
-
- while (_running)
- {
- Action action;
-
- lock (_work)
- {
- _work.TryDequeue(out action);
- }
-
- if (action != null)
- {
- action();
- }
- else
- {
- _signal.WaitOne();
- }
- }
-
- _backgroundContext.Dispose();
- }
-
- public void Invoke(Action action)
- {
- ManualResetEventSlim actionComplete = _invokePool.Allocate();
-
- lock (_work)
- {
- _work.Enqueue(() =>
- {
- action();
- actionComplete.Set();
- });
- }
-
- _signal.Set();
-
- actionComplete.Wait();
- actionComplete.Reset();
-
- _invokePool.Release(actionComplete);
- }
-
- public void Dispose()
- {
- _running = false;
- _signal.Set();
-
- _thread.Join();
- _signal.Dispose();
- }
- }
-} \ No newline at end of file