diff options
| author | Ac_K <Acoustik666@gmail.com> | 2021-10-12 22:55:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-12 22:55:57 +0200 |
| commit | d1604aa762a3f669a3fecff0a30b7360399954bc (patch) | |
| tree | 1996eec4b3937354aedc4d31b5b7b931ae4e321b /Ryujinx.Graphics.Nvdec/Vp8Decoder.cs | |
| parent | a7109c767bdc014327b574012794156c92174495 (diff) | |
nvdec: Adding Vp8 codec support (#2707)
* first try
* second try
* working update
* Final impl
* Fixes nits
* Fix everything
* remove leftover
* Update FFmpegContext.cs
* Update Surface.cs
* Addresses gdkchan feedback
* bool not byte
* Addresses gdkchan feedback
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/Vp8Decoder.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec/Vp8Decoder.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec/Vp8Decoder.cs b/Ryujinx.Graphics.Nvdec/Vp8Decoder.cs new file mode 100644 index 00000000..8a369984 --- /dev/null +++ b/Ryujinx.Graphics.Nvdec/Vp8Decoder.cs @@ -0,0 +1,33 @@ +using Ryujinx.Graphics.Nvdec.FFmpeg.Vp8; +using Ryujinx.Graphics.Nvdec.Image; +using Ryujinx.Graphics.Nvdec.Types.Vp8; +using Ryujinx.Graphics.Video; +using System; + +namespace Ryujinx.Graphics.Nvdec +{ + static class Vp8Decoder + { + public static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state) + { + PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset); + ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.VLDBufferSize); + + Decoder decoder = context.GetVp8Decoder(); + + ISurface outputSurface = rm.Cache.Get(decoder, 0, 0, pictureInfo.FrameWidth, pictureInfo.FrameHeight); + + Vp8PictureInfo info = pictureInfo.Convert(); + + uint lumaOffset = state.SetSurfaceLumaOffset[3]; + uint chromaOffset = state.SetSurfaceChromaOffset[3]; + + if (decoder.Decode(ref info, outputSurface, bitstream)) + { + SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset); + } + + rm.Cache.Put(outputSurface); + } + } +}
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