diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/Vic/StructUnpacker.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/Vic/StructUnpacker.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec/Vic/StructUnpacker.cs | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/Ryujinx.Graphics.Nvdec/Vic/StructUnpacker.cs b/Ryujinx.Graphics.Nvdec/Vic/StructUnpacker.cs deleted file mode 100644 index 4957e6b6..00000000 --- a/Ryujinx.Graphics.Nvdec/Vic/StructUnpacker.cs +++ /dev/null @@ -1,69 +0,0 @@ -using Ryujinx.Graphics.Gpu.Memory; -using System; - -namespace Ryujinx.Graphics.Vic -{ - class StructUnpacker - { - private MemoryAccessor _vmm; - - private ulong _position; - - private ulong _buffer; - private int _buffPos; - - public StructUnpacker(MemoryAccessor vmm, ulong position) - { - _vmm = vmm; - _position = position; - - _buffPos = 64; - } - - public int Read(int bits) - { - if ((uint)bits > 32) - { - throw new ArgumentOutOfRangeException(nameof(bits)); - } - - int value = 0; - - while (bits > 0) - { - RefillBufferIfNeeded(); - - int readBits = bits; - - int maxReadBits = 64 - _buffPos; - - if (readBits > maxReadBits) - { - readBits = maxReadBits; - } - - value <<= readBits; - - value |= (int)(_buffer >> _buffPos) & (int)(0xffffffff >> (32 - readBits)); - - _buffPos += readBits; - - bits -= readBits; - } - - return value; - } - - private void RefillBufferIfNeeded() - { - if (_buffPos >= 64) - { - _buffer = _vmm.ReadUInt64(_position); - - _position += 8; - - _buffPos = 0; - } - } - } -}
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