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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/VDec/VpxBitStreamWriter.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/VDec/VpxBitStreamWriter.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec/VDec/VpxBitStreamWriter.cs38
1 files changed, 0 insertions, 38 deletions
diff --git a/Ryujinx.Graphics.Nvdec/VDec/VpxBitStreamWriter.cs b/Ryujinx.Graphics.Nvdec/VDec/VpxBitStreamWriter.cs
deleted file mode 100644
index 97ada333..00000000
--- a/Ryujinx.Graphics.Nvdec/VDec/VpxBitStreamWriter.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-using System.IO;
-
-namespace Ryujinx.Graphics.VDec
-{
- class VpxBitStreamWriter : BitStreamWriter
- {
- public VpxBitStreamWriter(Stream baseStream) : base(baseStream) { }
-
- public void WriteU(int value, int valueSize)
- {
- WriteBits(value, valueSize);
- }
-
- public void WriteS(int value, int valueSize)
- {
- bool sign = value < 0;
-
- if (sign)
- {
- value = -value;
- }
-
- WriteBits((value << 1) | (sign ? 1 : 0), valueSize + 1);
- }
-
- public void WriteDeltaQ(int value)
- {
- bool deltaCoded = value != 0;
-
- WriteBit(deltaCoded);
-
- if (deltaCoded)
- {
- WriteBits(value, 4);
- }
- }
- }
-} \ No newline at end of file