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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/VDec/DecoderHelper.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/VDec/DecoderHelper.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec/VDec/DecoderHelper.cs17
1 files changed, 0 insertions, 17 deletions
diff --git a/Ryujinx.Graphics.Nvdec/VDec/DecoderHelper.cs b/Ryujinx.Graphics.Nvdec/VDec/DecoderHelper.cs
deleted file mode 100644
index 4f17d8d1..00000000
--- a/Ryujinx.Graphics.Nvdec/VDec/DecoderHelper.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.VDec
-{
- static class DecoderHelper
- {
- public static byte[] Combine(byte[] arr0, byte[] arr1)
- {
- byte[] output = new byte[arr0.Length + arr1.Length];
-
- Buffer.BlockCopy(arr0, 0, output, 0, arr0.Length);
- Buffer.BlockCopy(arr1, 0, output, arr0.Length, arr1.Length);
-
- return output;
- }
- }
-} \ No newline at end of file