diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/VDec/BitStreamWriter.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/VDec/BitStreamWriter.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec/VDec/BitStreamWriter.cs | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/Ryujinx.Graphics.Nvdec/VDec/BitStreamWriter.cs b/Ryujinx.Graphics.Nvdec/VDec/BitStreamWriter.cs deleted file mode 100644 index db2d39e5..00000000 --- a/Ryujinx.Graphics.Nvdec/VDec/BitStreamWriter.cs +++ /dev/null @@ -1,75 +0,0 @@ -using System.IO; - -namespace Ryujinx.Graphics.VDec -{ - class BitStreamWriter - { - private const int BufferSize = 8; - - private Stream _baseStream; - - private int _buffer; - private int _bufferPos; - - public BitStreamWriter(Stream baseStream) - { - _baseStream = baseStream; - } - - public void WriteBit(bool value) - { - WriteBits(value ? 1 : 0, 1); - } - - public void WriteBits(int value, int valueSize) - { - int valuePos = 0; - - int remaining = valueSize; - - while (remaining > 0) - { - int copySize = remaining; - - int free = GetFreeBufferBits(); - - if (copySize > free) - { - copySize = free; - } - - int mask = (1 << copySize) - 1; - - int srcShift = (valueSize - valuePos) - copySize; - int dstShift = (BufferSize - _bufferPos) - copySize; - - _buffer |= ((value >> srcShift) & mask) << dstShift; - - valuePos += copySize; - _bufferPos += copySize; - remaining -= copySize; - } - } - - private int GetFreeBufferBits() - { - if (_bufferPos == BufferSize) - { - Flush(); - } - - return BufferSize - _bufferPos; - } - - public void Flush() - { - if (_bufferPos != 0) - { - _baseStream.WriteByte((byte)_buffer); - - _buffer = 0; - _bufferPos = 0; - } - } - } -}
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