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| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/Types/Vp9/EntropyProbs.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/Types/Vp9/EntropyProbs.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec/Types/Vp9/EntropyProbs.cs | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec/Types/Vp9/EntropyProbs.cs b/Ryujinx.Graphics.Nvdec/Types/Vp9/EntropyProbs.cs new file mode 100644 index 00000000..bc848454 --- /dev/null +++ b/Ryujinx.Graphics.Nvdec/Types/Vp9/EntropyProbs.cs @@ -0,0 +1,139 @@ +using Ryujinx.Common.Memory; +using Ryujinx.Graphics.Video; + +namespace Ryujinx.Graphics.Nvdec.Types.Vp9 +{ + struct EntropyProbs + { + public Array10<Array10<Array8<byte>>> KfYModeProbE0ToE7; + public Array10<Array10<byte>> KfYModeProbE8; + public Array3<byte> Padding384; + public Array7<byte> SegTreeProbs; + public Array3<byte> SegPredProbs; + public Array15<byte> Padding391; + public Array10<Array8<byte>> KfUvModeProbE0ToE7; + public Array10<byte> KfUvModeProbE8; + public Array6<byte> Padding3FA; + public Array7<Array4<byte>> InterModeProb; + public Array4<byte> IntraInterProb; + public Array10<Array8<byte>> UvModeProbE0ToE7; + public Array2<Array1<byte>> Tx8x8Prob; + public Array2<Array2<byte>> Tx16x16Prob; + public Array2<Array3<byte>> Tx32x32Prob; + public Array4<byte> YModeProbE8; + public Array4<Array8<byte>> YModeProbE0ToE7; + public Array16<Array4<byte>> KfPartitionProb; + public Array16<Array4<byte>> PartitionProb; + public Array10<byte> UvModeProbE8; + public Array4<Array2<byte>> SwitchableInterpProb; + public Array5<byte> CompInterProb; + public Array4<byte> SkipProbs; + public Array3<byte> Joints; + public Array2<byte> Sign; + public Array2<Array1<byte>> Class0; + public Array2<Array3<byte>> Fp; + public Array2<byte> Class0Hp; + public Array2<byte> Hp; + public Array2<Array10<byte>> Classes; + public Array2<Array2<Array3<byte>>> Class0Fp; + public Array2<Array10<byte>> Bits; + public Array5<Array2<byte>> SingleRefProb; + public Array5<byte> CompRefProb; + public Array17<byte> Padding58F; + public Array4<Array2<Array2<Array6<Array6<Array4<byte>>>>>> CoefProbs; + + public void Convert(ref Vp9EntropyProbs fc) + { + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + for (int k = 0; k < 9; k++) + { + fc.KfYModeProb[i][j][k] = k < 8 ? KfYModeProbE0ToE7[i][j][k] : KfYModeProbE8[i][j]; + } + } + } + + fc.SegTreeProb = SegTreeProbs; + fc.SegPredProb = SegPredProbs; + + for (int i = 0; i < 7; i++) + { + for (int j = 0; j < 3; j++) + { + fc.InterModeProb[i][j] = InterModeProb[i][j]; + } + } + + fc.IntraInterProb = IntraInterProb; + + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 9; j++) + { + fc.KfUvModeProb[i][j] = j < 8 ? KfUvModeProbE0ToE7[i][j] : KfUvModeProbE8[i]; + fc.UvModeProb[i][j] = j < 8 ? UvModeProbE0ToE7[i][j] : UvModeProbE8[i]; + } + } + + fc.Tx8x8Prob = Tx8x8Prob; + fc.Tx16x16Prob = Tx16x16Prob; + fc.Tx32x32Prob = Tx32x32Prob; + + for (int i = 0; i < 4; i++) + { + for (int j = 0; j < 9; j++) + { + fc.YModeProb[i][j] = j < 8 ? YModeProbE0ToE7[i][j] : YModeProbE8[i]; + } + } + + for (int i = 0; i < 16; i++) + { + for (int j = 0; j < 3; j++) + { + fc.KfPartitionProb[i][j] = KfPartitionProb[i][j]; + fc.PartitionProb[i][j] = PartitionProb[i][j]; + } + } + + fc.SwitchableInterpProb = SwitchableInterpProb; + fc.CompInterProb = CompInterProb; + fc.SkipProb[0] = SkipProbs[0]; + fc.SkipProb[1] = SkipProbs[1]; + fc.SkipProb[2] = SkipProbs[2]; + fc.Joints = Joints; + fc.Sign = Sign; + fc.Class0 = Class0; + fc.Fp = Fp; + fc.Class0Hp = Class0Hp; + fc.Hp = Hp; + fc.Classes = Classes; + fc.Class0Fp = Class0Fp; + fc.Bits = Bits; + fc.SingleRefProb = SingleRefProb; + fc.CompRefProb = CompRefProb; + + for (int i = 0; i < 4; i++) + { + for (int j = 0; j < 2; j++) + { + for (int k = 0; k < 2; k++) + { + for (int l = 0; l < 6; l++) + { + for (int m = 0; m < 6; m++) + { + for (int n = 0; n < 3; n++) + { + fc.CoefProbs[i][j][k][l][m][n] = CoefProbs[i][j][k][l][m][n]; + } + } + } + } + } + } + } + } +} |
