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| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs b/Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs new file mode 100644 index 00000000..661e6cdd --- /dev/null +++ b/Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs @@ -0,0 +1,72 @@ +using Ryujinx.Common.Memory; +using Ryujinx.Graphics.Video; + +namespace Ryujinx.Graphics.Nvdec.Types.Vp9 +{ + struct BackwardUpdates + { + public Array7<Array3<Array2<uint>>> InterModeCounts; + public Array4<Array10<uint>> YModeCounts; + public Array10<Array10<uint>> UvModeCounts; + public Array16<Array4<uint>> PartitionCounts; + public Array4<Array3<uint>> SwitchableInterpsCount; + public Array4<Array2<uint>> IntraInterCount; + public Array5<Array2<uint>> CompInterCount; + public Array5<Array2<Array2<uint>>> SingleRefCount; + public Array5<Array2<uint>> CompRefCount; + public Array2<Array4<uint>> Tx32x32; + public Array2<Array3<uint>> Tx16x16; + public Array2<Array2<uint>> Tx8x8; + public Array3<Array2<uint>> MbSkipCount; + public Array4<uint> Joints; + public Array2<Array2<uint>> Sign; + public Array2<Array11<uint>> Classes; + public Array2<Array2<uint>> Class0; + public Array2<Array10<Array2<uint>>> Bits; + public Array2<Array2<Array4<uint>>> Class0Fp; + public Array2<Array4<uint>> Fp; + public Array2<Array2<uint>> Class0Hp; + public Array2<Array2<uint>> Hp; + public Array4<Array2<Array2<Array6<Array6<Array4<uint>>>>>> CoefCounts; + public Array4<Array2<Array2<Array6<Array6<uint>>>>> EobCounts; + + public BackwardUpdates(ref Vp9BackwardUpdates counts) + { + InterModeCounts = new Array7<Array3<Array2<uint>>>(); + + for (int i = 0; i < 7; i++) + { + InterModeCounts[i][0][0] = counts.InterMode[i][2]; + InterModeCounts[i][0][1] = counts.InterMode[i][0] + counts.InterMode[i][1] + counts.InterMode[i][3]; + InterModeCounts[i][1][0] = counts.InterMode[i][0]; + InterModeCounts[i][1][1] = counts.InterMode[i][1] + counts.InterMode[i][3]; + InterModeCounts[i][2][0] = counts.InterMode[i][1]; + InterModeCounts[i][2][1] = counts.InterMode[i][3]; + } + + YModeCounts = counts.YMode; + UvModeCounts = counts.UvMode; + PartitionCounts = counts.Partition; + SwitchableInterpsCount = counts.SwitchableInterp; + IntraInterCount = counts.IntraInter; + CompInterCount = counts.CompInter; + SingleRefCount = counts.SingleRef; + CompRefCount = counts.CompRef; + Tx32x32 = counts.Tx32x32; + Tx16x16 = counts.Tx16x16; + Tx8x8 = counts.Tx8x8; + MbSkipCount = counts.Skip; + Joints = counts.Joints; + Sign = counts.Sign; + Classes = counts.Classes; + Class0 = counts.Class0; + Bits = counts.Bits; + Class0Fp = counts.Class0Fp; + Fp = counts.Fp; + Class0Hp = counts.Class0Hp; + Hp = counts.Hp; + CoefCounts = counts.Coef; + EobCounts = counts.EobBranch; + } + } +} |
