aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs72
1 files changed, 72 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs b/Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs
new file mode 100644
index 00000000..661e6cdd
--- /dev/null
+++ b/Ryujinx.Graphics.Nvdec/Types/Vp9/BackwardUpdates.cs
@@ -0,0 +1,72 @@
+using Ryujinx.Common.Memory;
+using Ryujinx.Graphics.Video;
+
+namespace Ryujinx.Graphics.Nvdec.Types.Vp9
+{
+ struct BackwardUpdates
+ {
+ public Array7<Array3<Array2<uint>>> InterModeCounts;
+ public Array4<Array10<uint>> YModeCounts;
+ public Array10<Array10<uint>> UvModeCounts;
+ public Array16<Array4<uint>> PartitionCounts;
+ public Array4<Array3<uint>> SwitchableInterpsCount;
+ public Array4<Array2<uint>> IntraInterCount;
+ public Array5<Array2<uint>> CompInterCount;
+ public Array5<Array2<Array2<uint>>> SingleRefCount;
+ public Array5<Array2<uint>> CompRefCount;
+ public Array2<Array4<uint>> Tx32x32;
+ public Array2<Array3<uint>> Tx16x16;
+ public Array2<Array2<uint>> Tx8x8;
+ public Array3<Array2<uint>> MbSkipCount;
+ public Array4<uint> Joints;
+ public Array2<Array2<uint>> Sign;
+ public Array2<Array11<uint>> Classes;
+ public Array2<Array2<uint>> Class0;
+ public Array2<Array10<Array2<uint>>> Bits;
+ public Array2<Array2<Array4<uint>>> Class0Fp;
+ public Array2<Array4<uint>> Fp;
+ public Array2<Array2<uint>> Class0Hp;
+ public Array2<Array2<uint>> Hp;
+ public Array4<Array2<Array2<Array6<Array6<Array4<uint>>>>>> CoefCounts;
+ public Array4<Array2<Array2<Array6<Array6<uint>>>>> EobCounts;
+
+ public BackwardUpdates(ref Vp9BackwardUpdates counts)
+ {
+ InterModeCounts = new Array7<Array3<Array2<uint>>>();
+
+ for (int i = 0; i < 7; i++)
+ {
+ InterModeCounts[i][0][0] = counts.InterMode[i][2];
+ InterModeCounts[i][0][1] = counts.InterMode[i][0] + counts.InterMode[i][1] + counts.InterMode[i][3];
+ InterModeCounts[i][1][0] = counts.InterMode[i][0];
+ InterModeCounts[i][1][1] = counts.InterMode[i][1] + counts.InterMode[i][3];
+ InterModeCounts[i][2][0] = counts.InterMode[i][1];
+ InterModeCounts[i][2][1] = counts.InterMode[i][3];
+ }
+
+ YModeCounts = counts.YMode;
+ UvModeCounts = counts.UvMode;
+ PartitionCounts = counts.Partition;
+ SwitchableInterpsCount = counts.SwitchableInterp;
+ IntraInterCount = counts.IntraInter;
+ CompInterCount = counts.CompInter;
+ SingleRefCount = counts.SingleRef;
+ CompRefCount = counts.CompRef;
+ Tx32x32 = counts.Tx32x32;
+ Tx16x16 = counts.Tx16x16;
+ Tx8x8 = counts.Tx8x8;
+ MbSkipCount = counts.Skip;
+ Joints = counts.Joints;
+ Sign = counts.Sign;
+ Classes = counts.Classes;
+ Class0 = counts.Class0;
+ Bits = counts.Bits;
+ Class0Fp = counts.Class0Fp;
+ Fp = counts.Fp;
+ Class0Hp = counts.Class0Hp;
+ Hp = counts.Hp;
+ CoefCounts = counts.Coef;
+ EobCounts = counts.EobBranch;
+ }
+ }
+}