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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/NvdecRegisters.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/NvdecRegisters.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec/NvdecRegisters.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec/NvdecRegisters.cs b/Ryujinx.Graphics.Nvdec/NvdecRegisters.cs
new file mode 100644
index 00000000..b40e08b0
--- /dev/null
+++ b/Ryujinx.Graphics.Nvdec/NvdecRegisters.cs
@@ -0,0 +1,41 @@
+using Ryujinx.Common.Memory;
+
+namespace Ryujinx.Graphics.Nvdec
+{
+ // Note: Most of those names are not official.
+ unsafe struct NvdecRegisters
+ {
+ public fixed uint Reserved0[128];
+ public uint SetCodecID;
+ public fixed uint Reserved204[63];
+ public uint Execute;
+ public fixed uint Reserved304[63];
+ public uint SetPlatformID;
+ public uint SetPictureInfoOffset;
+ public uint SetBitstreamOffset;
+ public uint SetFrameNumber;
+ public uint SetH264SliceDataOffsetsOffset; // Also used by VC1
+ public uint SetH264MvDumpOffset; // Also used by VC1
+ public uint Unknown418; // Used by VC1
+ public uint Unknown41C;
+ public uint Unknown420; // Used by VC1
+ public uint SetFrameStatsOffset;
+ public uint SetH264LastSurfaceLumaOffset;
+ public uint SetH264LastSurfaceChromaOffset;
+ public Array17<uint> SetSurfaceLumaOffset;
+ public Array17<uint> SetSurfaceChromaOffset;
+ public uint Unknown4B8;
+ public uint Unknown4BC;
+ public uint SetCryptoData0Offset;
+ public uint SetCryptoData1Offset;
+ public Array62<uint> Unknown4C8;
+ public uint SetVp9EntropyProbsOffset;
+ public uint SetVp9BackwardUpdatesOffset;
+ public uint SetVp9LastFrameSegMapOffset;
+ public uint SetVp9CurrFrameSegMapOffset;
+ public uint Unknown5D0;
+ public uint SetVp9LastFrameMvsOffset;
+ public uint SetVp9CurrFrameMvsOffset;
+ public uint Unknown5DC;
+ }
+}