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| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/NvdecDevice.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/NvdecDevice.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec/NvdecDevice.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec/NvdecDevice.cs b/Ryujinx.Graphics.Nvdec/NvdecDevice.cs new file mode 100644 index 00000000..cc22cb2a --- /dev/null +++ b/Ryujinx.Graphics.Nvdec/NvdecDevice.cs @@ -0,0 +1,55 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Device; +using Ryujinx.Graphics.Gpu.Memory; +using Ryujinx.Graphics.Nvdec.Image; +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Nvdec +{ + public class NvdecDevice : IDeviceState + { + private readonly ResourceManager _rm; + private readonly DeviceState<NvdecRegisters> _state; + + public event Action<FrameDecodedEventArgs> FrameDecoded; + + public NvdecDevice(MemoryManager gmm) + { + _rm = new ResourceManager(gmm, new SurfaceCache(gmm)); + _state = new DeviceState<NvdecRegisters>(new Dictionary<string, RwCallback> + { + { nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) } + }); + } + + public int Read(int offset) => _state.Read(offset); + public void Write(int offset, int data) => _state.Write(offset, data); + + private void Execute(int data) + { + Decode((CodecId)_state.State.SetCodecID); + } + + private void Decode(CodecId codecId) + { + switch (codecId) + { + case CodecId.H264: + H264Decoder.Decode(this, _rm, ref _state.State); + break; + case CodecId.Vp9: + Vp9Decoder.Decode(this, _rm, ref _state.State); + break; + default: + Logger.PrintError(LogClass.Nvdec, $"Unsupported codec \"{codecId}\"."); + break; + } + } + + internal void OnFrameDecoded(CodecId codecId, uint lumaOffset, uint chromaOffset) + { + FrameDecoded?.Invoke(new FrameDecodedEventArgs(codecId, lumaOffset, chromaOffset)); + } + } +} |
