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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/NvdecDevice.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/NvdecDevice.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec/NvdecDevice.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec/NvdecDevice.cs b/Ryujinx.Graphics.Nvdec/NvdecDevice.cs
new file mode 100644
index 00000000..cc22cb2a
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+++ b/Ryujinx.Graphics.Nvdec/NvdecDevice.cs
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+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Device;
+using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Nvdec.Image;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Nvdec
+{
+ public class NvdecDevice : IDeviceState
+ {
+ private readonly ResourceManager _rm;
+ private readonly DeviceState<NvdecRegisters> _state;
+
+ public event Action<FrameDecodedEventArgs> FrameDecoded;
+
+ public NvdecDevice(MemoryManager gmm)
+ {
+ _rm = new ResourceManager(gmm, new SurfaceCache(gmm));
+ _state = new DeviceState<NvdecRegisters>(new Dictionary<string, RwCallback>
+ {
+ { nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) }
+ });
+ }
+
+ public int Read(int offset) => _state.Read(offset);
+ public void Write(int offset, int data) => _state.Write(offset, data);
+
+ private void Execute(int data)
+ {
+ Decode((CodecId)_state.State.SetCodecID);
+ }
+
+ private void Decode(CodecId codecId)
+ {
+ switch (codecId)
+ {
+ case CodecId.H264:
+ H264Decoder.Decode(this, _rm, ref _state.State);
+ break;
+ case CodecId.Vp9:
+ Vp9Decoder.Decode(this, _rm, ref _state.State);
+ break;
+ default:
+ Logger.PrintError(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");
+ break;
+ }
+ }
+
+ internal void OnFrameDecoded(CodecId codecId, uint lumaOffset, uint chromaOffset)
+ {
+ FrameDecoded?.Invoke(new FrameDecodedEventArgs(codecId, lumaOffset, chromaOffset));
+ }
+ }
+}