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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Nvdec/Image
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/Image')
-rw-r--r--Ryujinx.Graphics.Nvdec/Image/SurfaceCache.cs174
-rw-r--r--Ryujinx.Graphics.Nvdec/Image/SurfaceCommon.cs26
-rw-r--r--Ryujinx.Graphics.Nvdec/Image/SurfaceReader.cs133
-rw-r--r--Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs175
4 files changed, 0 insertions, 508 deletions
diff --git a/Ryujinx.Graphics.Nvdec/Image/SurfaceCache.cs b/Ryujinx.Graphics.Nvdec/Image/SurfaceCache.cs
deleted file mode 100644
index dc119673..00000000
--- a/Ryujinx.Graphics.Nvdec/Image/SurfaceCache.cs
+++ /dev/null
@@ -1,174 +0,0 @@
-using Ryujinx.Graphics.Gpu.Memory;
-using Ryujinx.Graphics.Video;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Graphics.Nvdec.Image
-{
- class SurfaceCache
- {
- // Must be equal to at least the maximum number of surfaces
- // that can be in use simultaneously (which is 17, since H264
- // can have up to 16 reference frames, and we need another one
- // for the current frame).
- // Realistically, most codecs won't ever use more than 4 simultaneously.
- private const int MaxItems = 17;
-
- private struct CacheItem
- {
- public int ReferenceCount;
- public uint LumaOffset;
- public uint ChromaOffset;
- public int Width;
- public int Height;
- public IDecoder Owner;
- public ISurface Surface;
- }
-
- private readonly CacheItem[] _pool = new CacheItem[MaxItems];
-
- private readonly MemoryManager _gmm;
-
- public SurfaceCache(MemoryManager gmm)
- {
- _gmm = gmm;
- }
-
- public ISurface Get(IDecoder decoder, uint lumaOffset, uint chromaOffset, int width, int height)
- {
- lock (_pool)
- {
- ISurface surface = null;
-
- // Try to find a compatible surface with same parameters, and same offsets.
- for (int i = 0; i < MaxItems; i++)
- {
- ref CacheItem item = ref _pool[i];
-
- if (item.LumaOffset == lumaOffset &&
- item.ChromaOffset == chromaOffset &&
- item.Owner == decoder &&
- item.Width == width &&
- item.Height == height)
- {
- item.ReferenceCount++;
- surface = item.Surface;
- MoveToFront(i);
- break;
- }
- }
-
- // If we failed to find a perfect match, now ignore the offsets.
- // Search backwards to replace the oldest compatible surface,
- // this avoids thrashing frequently used surfaces.
- // Now we need to ensure that the surface is not in use, as we'll change the data.
- if (surface == null)
- {
- for (int i = MaxItems - 1; i >= 0; i--)
- {
- ref CacheItem item = ref _pool[i];
-
- if (item.ReferenceCount == 0 && item.Owner == decoder && item.Width == width && item.Height == height)
- {
- item.ReferenceCount = 1;
- item.LumaOffset = lumaOffset;
- item.ChromaOffset = chromaOffset;
- surface = item.Surface;
-
- if ((lumaOffset | chromaOffset) != 0)
- {
- SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
- }
-
- MoveToFront(i);
- break;
- }
- }
- }
-
- // If everything else failed, we try to create a new surface,
- // and insert it on the pool. We replace the oldest item on the
- // pool to avoid thrashing frequently used surfaces.
- // If even the oldest item is in use, that means that the entire pool
- // is in use, in that case we throw as there's no place to insert
- // the new surface.
- if (surface == null)
- {
- if (_pool[MaxItems - 1].ReferenceCount == 0)
- {
- surface = decoder.CreateSurface(width, height);
-
- if ((lumaOffset | chromaOffset) != 0)
- {
- SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
- }
-
- MoveToFront(MaxItems - 1);
- ref CacheItem item = ref _pool[0];
- item.Surface?.Dispose();
- item.ReferenceCount = 1;
- item.LumaOffset = lumaOffset;
- item.ChromaOffset = chromaOffset;
- item.Width = width;
- item.Height = height;
- item.Owner = decoder;
- item.Surface = surface;
- }
- else
- {
- throw new InvalidOperationException("No free slot on the surface pool.");
- }
- }
-
- return surface;
- }
- }
-
- public void Put(ISurface surface)
- {
- lock (_pool)
- {
- for (int i = 0; i < MaxItems; i++)
- {
- ref CacheItem item = ref _pool[i];
-
- if (item.Surface == surface)
- {
- item.ReferenceCount--;
- Debug.Assert(item.ReferenceCount >= 0);
- break;
- }
- }
- }
- }
-
- private void MoveToFront(int index)
- {
- // If index is 0 we don't need to do anything,
- // as it's already on the front.
- if (index != 0)
- {
- CacheItem temp = _pool[index];
- Array.Copy(_pool, 0, _pool, 1, index);
- _pool[0] = temp;
- }
- }
-
- public void Trim()
- {
- lock (_pool)
- {
- for (int i = 0; i < MaxItems; i++)
- {
- ref CacheItem item = ref _pool[i];
-
- if (item.ReferenceCount == 0)
- {
- item.Surface?.Dispose();
- item = default;
- }
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics.Nvdec/Image/SurfaceCommon.cs b/Ryujinx.Graphics.Nvdec/Image/SurfaceCommon.cs
deleted file mode 100644
index 6087f5b1..00000000
--- a/Ryujinx.Graphics.Nvdec/Image/SurfaceCommon.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using Ryujinx.Graphics.Texture;
-using Ryujinx.Graphics.Video;
-using System;
-
-namespace Ryujinx.Graphics.Nvdec.Image
-{
- static class SurfaceCommon
- {
- public static int GetBlockLinearSize(int width, int height, int bytesPerPixel)
- {
- return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, 2, 1, 1).TotalSize;
- }
-
- public static void Copy(ISurface src, ISurface dst)
- {
- src.YPlane.AsSpan().CopyTo(dst.YPlane.AsSpan());
- src.UPlane.AsSpan().CopyTo(dst.UPlane.AsSpan());
- src.VPlane.AsSpan().CopyTo(dst.VPlane.AsSpan());
- }
-
- public unsafe static Span<byte> AsSpan(this Plane plane)
- {
- return new Span<byte>((void*)plane.Pointer, plane.Length);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Nvdec/Image/SurfaceReader.cs b/Ryujinx.Graphics.Nvdec/Image/SurfaceReader.cs
deleted file mode 100644
index 039a2583..00000000
--- a/Ryujinx.Graphics.Nvdec/Image/SurfaceReader.cs
+++ /dev/null
@@ -1,133 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.Gpu.Memory;
-using Ryujinx.Graphics.Texture;
-using Ryujinx.Graphics.Video;
-using System;
-using System.Runtime.Intrinsics;
-using System.Runtime.Intrinsics.X86;
-using static Ryujinx.Graphics.Nvdec.Image.SurfaceCommon;
-
-namespace Ryujinx.Graphics.Nvdec.Image
-{
- static class SurfaceReader
- {
- public static void Read(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset)
- {
- int width = surface.Width;
- int height = surface.Height;
- int stride = surface.Stride;
-
- ReadOnlySpan<byte> luma = gmm.DeviceGetSpan(lumaOffset, GetBlockLinearSize(width, height, 1));
-
- ReadLuma(surface.YPlane.AsSpan(), luma, stride, width, height);
-
- int uvWidth = surface.UvWidth;
- int uvHeight = surface.UvHeight;
- int uvStride = surface.UvStride;
-
- ReadOnlySpan<byte> chroma = gmm.DeviceGetSpan(chromaOffset, GetBlockLinearSize(uvWidth, uvHeight, 2));
-
- ReadChroma(surface.UPlane.AsSpan(), surface.VPlane.AsSpan(), chroma, uvStride, uvWidth, uvHeight);
- }
-
- private static void ReadLuma(Span<byte> dst, ReadOnlySpan<byte> src, int dstStride, int width, int height)
- {
- LayoutConverter.ConvertBlockLinearToLinear(dst, width, height, dstStride, 1, 2, src);
- }
-
- private unsafe static void ReadChroma(
- Span<byte> dstU,
- Span<byte> dstV,
- ReadOnlySpan<byte> src,
- int dstStride,
- int width,
- int height)
- {
- OffsetCalculator calc = new OffsetCalculator(width, height, 0, false, 2, 2);
-
- if (Sse2.IsSupported)
- {
- int strideTrunc64 = BitUtils.AlignDown(width * 2, 64);
-
- int outStrideGap = dstStride - width;
-
- fixed (byte* dstUPtr = dstU, dstVPtr = dstV, dataPtr = src)
- {
- byte* uPtr = dstUPtr;
- byte* vPtr = dstVPtr;
-
- for (int y = 0; y < height; y++)
- {
- calc.SetY(y);
-
- for (int x = 0; x < strideTrunc64; x += 64, uPtr += 32, vPtr += 32)
- {
- byte* offset = dataPtr + calc.GetOffsetWithLineOffset64(x);
- byte* offset2 = offset + 0x20;
- byte* offset3 = offset + 0x100;
- byte* offset4 = offset + 0x120;
-
- Vector128<byte> value = *(Vector128<byte>*)offset;
- Vector128<byte> value2 = *(Vector128<byte>*)offset2;
- Vector128<byte> value3 = *(Vector128<byte>*)offset3;
- Vector128<byte> value4 = *(Vector128<byte>*)offset4;
-
- Vector128<byte> u00 = Sse2.UnpackLow(value, value2);
- Vector128<byte> v00 = Sse2.UnpackHigh(value, value2);
- Vector128<byte> u01 = Sse2.UnpackLow(value3, value4);
- Vector128<byte> v01 = Sse2.UnpackHigh(value3, value4);
-
- Vector128<byte> u10 = Sse2.UnpackLow(u00, v00);
- Vector128<byte> v10 = Sse2.UnpackHigh(u00, v00);
- Vector128<byte> u11 = Sse2.UnpackLow(u01, v01);
- Vector128<byte> v11 = Sse2.UnpackHigh(u01, v01);
-
- Vector128<byte> u20 = Sse2.UnpackLow(u10, v10);
- Vector128<byte> v20 = Sse2.UnpackHigh(u10, v10);
- Vector128<byte> u21 = Sse2.UnpackLow(u11, v11);
- Vector128<byte> v21 = Sse2.UnpackHigh(u11, v11);
-
- Vector128<byte> u30 = Sse2.UnpackLow(u20, v20);
- Vector128<byte> v30 = Sse2.UnpackHigh(u20, v20);
- Vector128<byte> u31 = Sse2.UnpackLow(u21, v21);
- Vector128<byte> v31 = Sse2.UnpackHigh(u21, v21);
-
- *(Vector128<byte>*)uPtr = u30;
- *(Vector128<byte>*)(uPtr + 16) = u31;
- *(Vector128<byte>*)vPtr = v30;
- *(Vector128<byte>*)(vPtr + 16) = v31;
- }
-
- for (int x = strideTrunc64 / 2; x < width; x++, uPtr++, vPtr++)
- {
- byte* offset = dataPtr + calc.GetOffset(x);
-
- *uPtr = *offset;
- *vPtr = *(offset + 1);
- }
-
- uPtr += outStrideGap;
- vPtr += outStrideGap;
- }
- }
- }
- else
- {
- for (int y = 0; y < height; y++)
- {
- int dstBaseOffset = y * dstStride;
-
- calc.SetY(y);
-
- for (int x = 0; x < width; x++)
- {
- int srcOffset = calc.GetOffset(x);
-
- dstU[dstBaseOffset + x] = src[srcOffset];
- dstV[dstBaseOffset + x] = src[srcOffset + 1];
- }
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs b/Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs
deleted file mode 100644
index cc5c251b..00000000
--- a/Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs
+++ /dev/null
@@ -1,175 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.Gpu.Memory;
-using Ryujinx.Graphics.Texture;
-using Ryujinx.Graphics.Video;
-using System;
-using System.Runtime.Intrinsics;
-using System.Runtime.Intrinsics.X86;
-using static Ryujinx.Graphics.Nvdec.Image.SurfaceCommon;
-using static Ryujinx.Graphics.Nvdec.MemoryExtensions;
-
-namespace Ryujinx.Graphics.Nvdec.Image
-{
- static class SurfaceWriter
- {
- public static void Write(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset)
- {
- int lumaSize = GetBlockLinearSize(surface.Width, surface.Height, 1);
-
- using var luma = gmm.GetWritableRegion(ExtendOffset(lumaOffset), lumaSize);
-
- WriteLuma(
- luma.Memory.Span,
- surface.YPlane.AsSpan(),
- surface.Stride,
- surface.Width,
- surface.Height);
-
- int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight, 2);
-
- using var chroma = gmm.GetWritableRegion(ExtendOffset(chromaOffset), chromaSize);
-
- WriteChroma(
- chroma.Memory.Span,
- surface.UPlane.AsSpan(),
- surface.VPlane.AsSpan(),
- surface.UvStride,
- surface.UvWidth,
- surface.UvHeight);
- }
-
- public static void WriteInterlaced(
- MemoryManager gmm,
- ISurface surface,
- uint lumaTopOffset,
- uint chromaTopOffset,
- uint lumaBottomOffset,
- uint chromaBottomOffset)
- {
- int lumaSize = GetBlockLinearSize(surface.Width, surface.Height / 2, 1);
-
- using var lumaTop = gmm.GetWritableRegion(ExtendOffset(lumaTopOffset), lumaSize);
- using var lumaBottom = gmm.GetWritableRegion(ExtendOffset(lumaBottomOffset), lumaSize);
-
- WriteLuma(
- lumaTop.Memory.Span,
- surface.YPlane.AsSpan(),
- surface.Stride * 2,
- surface.Width,
- surface.Height / 2);
-
- WriteLuma(
- lumaBottom.Memory.Span,
- surface.YPlane.AsSpan().Slice(surface.Stride),
- surface.Stride * 2,
- surface.Width,
- surface.Height / 2);
-
- int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight / 2, 2);
-
- using var chromaTop = gmm.GetWritableRegion(ExtendOffset(chromaTopOffset), chromaSize);
- using var chromaBottom = gmm.GetWritableRegion(ExtendOffset(chromaBottomOffset), chromaSize);
-
- WriteChroma(
- chromaTop.Memory.Span,
- surface.UPlane.AsSpan(),
- surface.VPlane.AsSpan(),
- surface.UvStride * 2,
- surface.UvWidth,
- surface.UvHeight / 2);
-
- WriteChroma(
- chromaBottom.Memory.Span,
- surface.UPlane.AsSpan().Slice(surface.UvStride),
- surface.VPlane.AsSpan().Slice(surface.UvStride),
- surface.UvStride * 2,
- surface.UvWidth,
- surface.UvHeight / 2);
- }
-
- private static void WriteLuma(Span<byte> dst, ReadOnlySpan<byte> src, int srcStride, int width, int height)
- {
- LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, srcStride, 1, 2, src);
- }
-
- private unsafe static void WriteChroma(
- Span<byte> dst,
- ReadOnlySpan<byte> srcU,
- ReadOnlySpan<byte> srcV,
- int srcStride,
- int width,
- int height)
- {
- OffsetCalculator calc = new OffsetCalculator(width, height, 0, false, 2, 2);
-
- if (Sse2.IsSupported)
- {
- int strideTrunc64 = BitUtils.AlignDown(width * 2, 64);
-
- int inStrideGap = srcStride - width;
-
- fixed (byte* outputPtr = dst, srcUPtr = srcU, srcVPtr = srcV)
- {
- byte* inUPtr = srcUPtr;
- byte* inVPtr = srcVPtr;
-
- for (int y = 0; y < height; y++)
- {
- calc.SetY(y);
-
- for (int x = 0; x < strideTrunc64; x += 64, inUPtr += 32, inVPtr += 32)
- {
- byte* offset = outputPtr + calc.GetOffsetWithLineOffset64(x);
- byte* offset2 = offset + 0x20;
- byte* offset3 = offset + 0x100;
- byte* offset4 = offset + 0x120;
-
- Vector128<byte> value = *(Vector128<byte>*)inUPtr;
- Vector128<byte> value2 = *(Vector128<byte>*)inVPtr;
- Vector128<byte> value3 = *(Vector128<byte>*)(inUPtr + 16);
- Vector128<byte> value4 = *(Vector128<byte>*)(inVPtr + 16);
-
- Vector128<byte> uv0 = Sse2.UnpackLow(value, value2);
- Vector128<byte> uv1 = Sse2.UnpackHigh(value, value2);
- Vector128<byte> uv2 = Sse2.UnpackLow(value3, value4);
- Vector128<byte> uv3 = Sse2.UnpackHigh(value3, value4);
-
- *(Vector128<byte>*)offset = uv0;
- *(Vector128<byte>*)offset2 = uv1;
- *(Vector128<byte>*)offset3 = uv2;
- *(Vector128<byte>*)offset4 = uv3;
- }
-
- for (int x = strideTrunc64 / 2; x < width; x++, inUPtr++, inVPtr++)
- {
- byte* offset = outputPtr + calc.GetOffset(x);
-
- *offset = *inUPtr;
- *(offset + 1) = *inVPtr;
- }
-
- inUPtr += inStrideGap;
- inVPtr += inStrideGap;
- }
- }
- }
- else
- {
- for (int y = 0; y < height; y++)
- {
- int srcBaseOffset = y * srcStride;
-
- calc.SetY(y);
-
- for (int x = 0; x < width; x++)
- {
- int dstOffset = calc.GetOffset(x);
-
- dst[dstOffset + 0] = srcU[srcBaseOffset + x];
- dst[dstOffset + 1] = srcV[srcBaseOffset + x];
- }
- }
- }
- }
- }
-}