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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/H264Decoder.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/H264Decoder.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec/H264Decoder.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec/H264Decoder.cs b/Ryujinx.Graphics.Nvdec/H264Decoder.cs
new file mode 100644
index 00000000..57ce12d0
--- /dev/null
+++ b/Ryujinx.Graphics.Nvdec/H264Decoder.cs
@@ -0,0 +1,43 @@
+using Ryujinx.Graphics.Nvdec.H264;
+using Ryujinx.Graphics.Nvdec.Image;
+using Ryujinx.Graphics.Nvdec.Types.H264;
+using Ryujinx.Graphics.Video;
+using System;
+
+namespace Ryujinx.Graphics.Nvdec
+{
+ static class H264Decoder
+ {
+ private const int MbSizeInPixels = 16;
+
+ private static readonly Decoder _decoder = new Decoder();
+
+ public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
+ {
+ PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
+ H264PictureInfo info = pictureInfo.Convert();
+
+ ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize);
+
+ int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
+ int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
+
+ ISurface outputSurface = rm.Cache.Get(_decoder, CodecId.H264, 0, 0, width, height);
+
+ if (_decoder.Decode(ref info, outputSurface, bitstream))
+ {
+ int li = (int)pictureInfo.LumaOutputSurfaceIndex;
+ int ci = (int)pictureInfo.ChromaOutputSurfaceIndex;
+
+ uint lumaOffset = state.SetSurfaceLumaOffset[li];
+ uint chromaOffset = state.SetSurfaceChromaOffset[ci];
+
+ SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
+
+ device.OnFrameDecoded(CodecId.H264, lumaOffset, chromaOffset);
+ }
+
+ rm.Cache.Put(outputSurface);
+ }
+ }
+}