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| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec/H264Decoder.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/H264Decoder.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec/H264Decoder.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec/H264Decoder.cs b/Ryujinx.Graphics.Nvdec/H264Decoder.cs new file mode 100644 index 00000000..57ce12d0 --- /dev/null +++ b/Ryujinx.Graphics.Nvdec/H264Decoder.cs @@ -0,0 +1,43 @@ +using Ryujinx.Graphics.Nvdec.H264; +using Ryujinx.Graphics.Nvdec.Image; +using Ryujinx.Graphics.Nvdec.Types.H264; +using Ryujinx.Graphics.Video; +using System; + +namespace Ryujinx.Graphics.Nvdec +{ + static class H264Decoder + { + private const int MbSizeInPixels = 16; + + private static readonly Decoder _decoder = new Decoder(); + + public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state) + { + PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset); + H264PictureInfo info = pictureInfo.Convert(); + + ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize); + + int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels; + int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels; + + ISurface outputSurface = rm.Cache.Get(_decoder, CodecId.H264, 0, 0, width, height); + + if (_decoder.Decode(ref info, outputSurface, bitstream)) + { + int li = (int)pictureInfo.LumaOutputSurfaceIndex; + int ci = (int)pictureInfo.ChromaOutputSurfaceIndex; + + uint lumaOffset = state.SetSurfaceLumaOffset[li]; + uint chromaOffset = state.SetSurfaceChromaOffset[ci]; + + SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset); + + device.OnFrameDecoded(CodecId.H264, lumaOffset, chromaOffset); + } + + rm.Cache.Put(outputSurface); + } + } +} |
