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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec.Vp9/Constants.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec.Vp9/Constants.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec.Vp9/Constants.cs71
1 files changed, 71 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec.Vp9/Constants.cs b/Ryujinx.Graphics.Nvdec.Vp9/Constants.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Nvdec.Vp9/Constants.cs
@@ -0,0 +1,71 @@
+using Ryujinx.Graphics.Nvdec.Vp9.Types;
+
+namespace Ryujinx.Graphics.Nvdec.Vp9
+{
+ internal static class Constants
+ {
+ public const int Vp9InterpExtend = 4;
+
+ public const int MaxMbPlane = 3;
+
+ public const int None = -1;
+ public const int IntraFrame = 0;
+ public const int LastFrame = 1;
+ public const int GoldenFrame = 2;
+ public const int AltRefFrame = 3;
+ public const int MaxRefFrames = 4;
+
+ public const int MiSizeLog2 = 3;
+ public const int MiBlockSizeLog2 = 6 - MiSizeLog2; // 64 = 2^6
+
+ public const int MiSize = 1 << MiSizeLog2; // pixels per mi-unit
+ public const int MiBlockSize = 1 << MiBlockSizeLog2; // mi-units per max block
+ public const int MiMask = MiBlockSize - 1;
+
+ public const int PartitionPloffset = 4; // number of probability models per block size
+
+ /* Segment Feature Masks */
+ public const int MaxMvRefCandidates = 2;
+
+ public const int CompInterContexts = 5;
+ public const int RefContexts = 5;
+
+ public const int EightTap = 0;
+ public const int EightTapSmooth = 1;
+ public const int EightTapSharp = 2;
+ public const int SwitchableFilters = 3; /* Number of switchable filters */
+ public const int Bilinear = 3;
+ public const int Switchable = 4; /* should be the last one */
+
+ // Frame
+ public const int RefsPerFrame = 3;
+
+ public const int NumPingPongBuffers = 2;
+
+ public const int Class0Bits = 1; /* bits at integer precision for class 0 */
+ public const int Class0Size = 1 << Class0Bits;
+
+ public const int MvInUseBits = 14;
+ public const int MvUpp = (1 << MvInUseBits) - 1;
+ public const int MvLow = -(1 << MvInUseBits);
+
+ // Coefficient token alphabet
+ public const int ZeroToken = 0; // 0 Extra Bits 0+0
+ public const int OneToken = 1; // 1 Extra Bits 0+1
+ public const int TwoToken = 2; // 2 Extra Bits 0+1
+
+ public const int PivotNode = 2;
+
+ public const int Cat1MinVal = 5;
+ public const int Cat2MinVal = 7;
+ public const int Cat3MinVal = 11;
+ public const int Cat4MinVal = 19;
+ public const int Cat5MinVal = 35;
+ public const int Cat6MinVal = 67;
+
+ public const int EobModelToken = 3;
+
+ public const int SegmentAbsData = 1;
+ public const int MaxSegments = 8;
+ }
+}