diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs b/Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs new file mode 100644 index 00000000..473dd904 --- /dev/null +++ b/Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs @@ -0,0 +1,94 @@ +using Ryujinx.Common.Memory; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Nvdec.Vp9.Common +{ + internal class MemoryAllocator : IDisposable + { + private const int PoolEntries = 10; + + private struct PoolItem + { + public IntPtr Pointer; + public int Length; + public bool InUse; + } + + private PoolItem[] _pool = new PoolItem[PoolEntries]; + + public ArrayPtr<T> Allocate<T>(int length) where T : unmanaged + { + int lengthInBytes = Unsafe.SizeOf<T>() * length; + + IntPtr ptr = IntPtr.Zero; + + for (int i = 0; i < PoolEntries; i++) + { + ref PoolItem item = ref _pool[i]; + + if (!item.InUse && item.Length == lengthInBytes) + { + item.InUse = true; + ptr = item.Pointer; + break; + } + } + + if (ptr == IntPtr.Zero) + { + ptr = Marshal.AllocHGlobal(lengthInBytes); + + for (int i = 0; i < PoolEntries; i++) + { + ref PoolItem item = ref _pool[i]; + + if (!item.InUse) + { + item.InUse = true; + if (item.Pointer != IntPtr.Zero) + { + Marshal.FreeHGlobal(item.Pointer); + } + item.Pointer = ptr; + item.Length = lengthInBytes; + break; + } + } + } + + return new ArrayPtr<T>(ptr, length); + } + + public unsafe void Free<T>(ArrayPtr<T> arr) where T : unmanaged + { + IntPtr ptr = (IntPtr)arr.ToPointer(); + + for (int i = 0; i < PoolEntries; i++) + { + ref PoolItem item = ref _pool[i]; + + if (item.Pointer == ptr) + { + item.InUse = false; + break; + } + } + } + + public void Dispose() + { + for (int i = 0; i < PoolEntries; i++) + { + ref PoolItem item = ref _pool[i]; + + if (item.Pointer != IntPtr.Zero) + { + Marshal.FreeHGlobal(item.Pointer); + item.Pointer = IntPtr.Zero; + } + } + } + } +}
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