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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs94
1 files changed, 94 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs b/Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs
new file mode 100644
index 00000000..473dd904
--- /dev/null
+++ b/Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs
@@ -0,0 +1,94 @@
+using Ryujinx.Common.Memory;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Nvdec.Vp9.Common
+{
+ internal class MemoryAllocator : IDisposable
+ {
+ private const int PoolEntries = 10;
+
+ private struct PoolItem
+ {
+ public IntPtr Pointer;
+ public int Length;
+ public bool InUse;
+ }
+
+ private PoolItem[] _pool = new PoolItem[PoolEntries];
+
+ public ArrayPtr<T> Allocate<T>(int length) where T : unmanaged
+ {
+ int lengthInBytes = Unsafe.SizeOf<T>() * length;
+
+ IntPtr ptr = IntPtr.Zero;
+
+ for (int i = 0; i < PoolEntries; i++)
+ {
+ ref PoolItem item = ref _pool[i];
+
+ if (!item.InUse && item.Length == lengthInBytes)
+ {
+ item.InUse = true;
+ ptr = item.Pointer;
+ break;
+ }
+ }
+
+ if (ptr == IntPtr.Zero)
+ {
+ ptr = Marshal.AllocHGlobal(lengthInBytes);
+
+ for (int i = 0; i < PoolEntries; i++)
+ {
+ ref PoolItem item = ref _pool[i];
+
+ if (!item.InUse)
+ {
+ item.InUse = true;
+ if (item.Pointer != IntPtr.Zero)
+ {
+ Marshal.FreeHGlobal(item.Pointer);
+ }
+ item.Pointer = ptr;
+ item.Length = lengthInBytes;
+ break;
+ }
+ }
+ }
+
+ return new ArrayPtr<T>(ptr, length);
+ }
+
+ public unsafe void Free<T>(ArrayPtr<T> arr) where T : unmanaged
+ {
+ IntPtr ptr = (IntPtr)arr.ToPointer();
+
+ for (int i = 0; i < PoolEntries; i++)
+ {
+ ref PoolItem item = ref _pool[i];
+
+ if (item.Pointer == ptr)
+ {
+ item.InUse = false;
+ break;
+ }
+ }
+ }
+
+ public void Dispose()
+ {
+ for (int i = 0; i < PoolEntries; i++)
+ {
+ ref PoolItem item = ref _pool[i];
+
+ if (item.Pointer != IntPtr.Zero)
+ {
+ Marshal.FreeHGlobal(item.Pointer);
+ item.Pointer = IntPtr.Zero;
+ }
+ }
+ }
+ }
+} \ No newline at end of file