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authorgdkchan <gab.dark.100@gmail.com>2021-09-28 19:43:40 -0300
committerGitHub <noreply@github.com>2021-09-29 00:43:40 +0200
commitf4f496cb48a59aae36e3252baa90396e1bfadd2e (patch)
tree5594d76b3f1b552f1fecdeda37bd2f6667781a56 /Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs
parent0d23504e30395ba20d1704da464b41f3fe539062 (diff)
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
Diffstat (limited to 'Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs b/Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs
index e75c555e..6fd1ce79 100644
--- a/Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs
+++ b/Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs
@@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Nvdec.H264
writer.WriteUe(0); // Seq parameter set id
writer.WriteBit(pictureInfo.EntropyCodingModeFlag);
- writer.WriteBit(false); // Bottom field pic order in frame present flag
+ writer.WriteBit(pictureInfo.PicOrderPresentFlag);
writer.WriteUe(0); // Num slice groups minus 1
writer.WriteUe(pictureInfo.NumRefIdxL0ActiveMinus1);
writer.WriteUe(pictureInfo.NumRefIdxL1ActiveMinus1);