diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-09-28 19:43:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-29 00:43:40 +0200 |
| commit | f4f496cb48a59aae36e3252baa90396e1bfadd2e (patch) | |
| tree | 5594d76b3f1b552f1fecdeda37bd2f6667781a56 /Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs | |
| parent | 0d23504e30395ba20d1704da464b41f3fe539062 (diff) | |
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)
* Remove NVDEC -> VIC frame override hack
* Add missing bottom_field_pic_order_in_frame_present_flag
* Make FFMPEG logging static
* nit: Remove empty lines
* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage
* Fix case
* Silence warnings
* PR feedback
* Per-decoder rather than per-codec ownership of surfaces on the cache
Diffstat (limited to 'Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs b/Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs index e75c555e..6fd1ce79 100644 --- a/Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs +++ b/Ryujinx.Graphics.Nvdec.H264/SpsAndPpsReconstruction.cs @@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Nvdec.H264 writer.WriteUe(0); // Seq parameter set id writer.WriteBit(pictureInfo.EntropyCodingModeFlag); - writer.WriteBit(false); // Bottom field pic order in frame present flag + writer.WriteBit(pictureInfo.PicOrderPresentFlag); writer.WriteUe(0); // Num slice groups minus 1 writer.WriteUe(pictureInfo.NumRefIdxL0ActiveMinus1); writer.WriteUe(pictureInfo.NumRefIdxL1ActiveMinus1); |
