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authorAc_K <Acoustik666@gmail.com>2021-10-12 22:55:57 +0200
committerGitHub <noreply@github.com>2021-10-12 22:55:57 +0200
commitd1604aa762a3f669a3fecff0a30b7360399954bc (patch)
tree1996eec4b3937354aedc4d31b5b7b931ae4e321b /Ryujinx.Graphics.Nvdec.FFmpeg/H264/Decoder.cs
parenta7109c767bdc014327b574012794156c92174495 (diff)
nvdec: Adding Vp8 codec support (#2707)
* first try * second try * working update * Final impl * Fixes nits * Fix everything * remove leftover * Update FFmpegContext.cs * Update Surface.cs * Addresses gdkchan feedback * bool not byte * Addresses gdkchan feedback
Diffstat (limited to 'Ryujinx.Graphics.Nvdec.FFmpeg/H264/Decoder.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec.FFmpeg/H264/Decoder.cs56
1 files changed, 56 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec.FFmpeg/H264/Decoder.cs b/Ryujinx.Graphics.Nvdec.FFmpeg/H264/Decoder.cs
new file mode 100644
index 00000000..8deda42a
--- /dev/null
+++ b/Ryujinx.Graphics.Nvdec.FFmpeg/H264/Decoder.cs
@@ -0,0 +1,56 @@
+using FFmpeg.AutoGen;
+using Ryujinx.Graphics.Video;
+using System;
+
+namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264
+{
+ public sealed class Decoder : IH264Decoder
+ {
+ public bool IsHardwareAccelerated => false;
+
+ private const int WorkBufferSize = 0x200;
+
+ private readonly byte[] _workBuffer = new byte[WorkBufferSize];
+
+ private FFmpegContext _context = new FFmpegContext(AVCodecID.AV_CODEC_ID_H264);
+
+ private int _oldOutputWidth;
+ private int _oldOutputHeight;
+
+ public ISurface CreateSurface(int width, int height)
+ {
+ return new Surface(width, height);
+ }
+
+ public bool Decode(ref H264PictureInfo pictureInfo, ISurface output, ReadOnlySpan<byte> bitstream)
+ {
+ Surface outSurf = (Surface)output;
+
+ if (outSurf.RequestedWidth != _oldOutputWidth ||
+ outSurf.RequestedHeight != _oldOutputHeight)
+ {
+ _context.Dispose();
+ _context = new FFmpegContext(AVCodecID.AV_CODEC_ID_H264);
+
+ _oldOutputWidth = outSurf.RequestedWidth;
+ _oldOutputHeight = outSurf.RequestedHeight;
+ }
+
+ Span<byte> bs = Prepend(bitstream, SpsAndPpsReconstruction.Reconstruct(ref pictureInfo, _workBuffer));
+
+ return _context.DecodeFrame(outSurf, bs) == 0;
+ }
+
+ private static byte[] Prepend(ReadOnlySpan<byte> data, ReadOnlySpan<byte> prep)
+ {
+ byte[] output = new byte[data.Length + prep.Length];
+
+ prep.CopyTo(output);
+ data.CopyTo(new Span<byte>(output).Slice(prep.Length));
+
+ return output;
+ }
+
+ public void Dispose() => _context.Dispose();
+ }
+}