diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Host1x/ThiDevice.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Host1x/ThiDevice.cs')
| -rw-r--r-- | Ryujinx.Graphics.Host1x/ThiDevice.cs | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Host1x/ThiDevice.cs b/Ryujinx.Graphics.Host1x/ThiDevice.cs new file mode 100644 index 00000000..8e3e11b0 --- /dev/null +++ b/Ryujinx.Graphics.Host1x/ThiDevice.cs @@ -0,0 +1,96 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Device; +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Host1x +{ + class ThiDevice : IDeviceState, IDisposable + { + private readonly ClassId _classId; + private readonly IDeviceState _device; + + private readonly SyncptIncrManager _syncptIncrMgr; + + private class CommandAction + { + public int Data { get; } + + public CommandAction(int data) + { + Data = data; + } + } + + private class MethodCallAction : CommandAction + { + public int Method { get; } + + public MethodCallAction(int method, int data) : base(data) + { + Method = method; + } + } + + private class SyncptIncrAction : CommandAction + { + public SyncptIncrAction(uint syncptIncrHandle) : base((int)syncptIncrHandle) + { + } + } + + private readonly AsyncWorkQueue<CommandAction> _commandQueue; + + private readonly DeviceState<ThiRegisters> _state; + + public ThiDevice(ClassId classId, IDeviceState device, SyncptIncrManager syncptIncrMgr) + { + _classId = classId; + _device = device; + _syncptIncrMgr = syncptIncrMgr; + _commandQueue = new AsyncWorkQueue<CommandAction>(Process, $"Ryujinx.{classId}Processor"); + _state = new DeviceState<ThiRegisters>(new Dictionary<string, RwCallback> + { + { nameof(ThiRegisters.IncrSyncpt), new RwCallback(IncrSyncpt, null) }, + { nameof(ThiRegisters.Method1), new RwCallback(Method1, null) } + }); + } + + public int Read(int offset) => _state.Read(offset); + public void Write(int offset, int data) => _state.Write(offset, data); + + private void IncrSyncpt(int data) + { + uint syncpointId = (uint)(data & 0xFF); + uint cond = (uint)((data >> 8) & 0xFF); // 0 = Immediate, 1 = Done + + if (cond == 0) + { + _syncptIncrMgr.Increment(syncpointId); + } + else + { + _commandQueue.Add(new SyncptIncrAction(_syncptIncrMgr.IncrementWhenDone(_classId, syncpointId))); + } + } + + private void Method1(int data) + { + _commandQueue.Add(new MethodCallAction((int)_state.State.Method0 * 4, data)); + } + + private void Process(CommandAction cmdAction) + { + if (cmdAction is SyncptIncrAction syncptIncrAction) + { + _syncptIncrMgr.SignalDone((uint)syncptIncrAction.Data); + } + else if (cmdAction is MethodCallAction methodCallAction) + { + _device.Write(methodCallAction.Method, methodCallAction.Data); + } + } + + public void Dispose() => _commandQueue.Dispose(); + } +} |
