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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Host1x/ThiDevice.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Host1x/ThiDevice.cs')
-rw-r--r--Ryujinx.Graphics.Host1x/ThiDevice.cs96
1 files changed, 96 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Host1x/ThiDevice.cs b/Ryujinx.Graphics.Host1x/ThiDevice.cs
new file mode 100644
index 00000000..8e3e11b0
--- /dev/null
+++ b/Ryujinx.Graphics.Host1x/ThiDevice.cs
@@ -0,0 +1,96 @@
+using Ryujinx.Common;
+using Ryujinx.Graphics.Device;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Host1x
+{
+ class ThiDevice : IDeviceState, IDisposable
+ {
+ private readonly ClassId _classId;
+ private readonly IDeviceState _device;
+
+ private readonly SyncptIncrManager _syncptIncrMgr;
+
+ private class CommandAction
+ {
+ public int Data { get; }
+
+ public CommandAction(int data)
+ {
+ Data = data;
+ }
+ }
+
+ private class MethodCallAction : CommandAction
+ {
+ public int Method { get; }
+
+ public MethodCallAction(int method, int data) : base(data)
+ {
+ Method = method;
+ }
+ }
+
+ private class SyncptIncrAction : CommandAction
+ {
+ public SyncptIncrAction(uint syncptIncrHandle) : base((int)syncptIncrHandle)
+ {
+ }
+ }
+
+ private readonly AsyncWorkQueue<CommandAction> _commandQueue;
+
+ private readonly DeviceState<ThiRegisters> _state;
+
+ public ThiDevice(ClassId classId, IDeviceState device, SyncptIncrManager syncptIncrMgr)
+ {
+ _classId = classId;
+ _device = device;
+ _syncptIncrMgr = syncptIncrMgr;
+ _commandQueue = new AsyncWorkQueue<CommandAction>(Process, $"Ryujinx.{classId}Processor");
+ _state = new DeviceState<ThiRegisters>(new Dictionary<string, RwCallback>
+ {
+ { nameof(ThiRegisters.IncrSyncpt), new RwCallback(IncrSyncpt, null) },
+ { nameof(ThiRegisters.Method1), new RwCallback(Method1, null) }
+ });
+ }
+
+ public int Read(int offset) => _state.Read(offset);
+ public void Write(int offset, int data) => _state.Write(offset, data);
+
+ private void IncrSyncpt(int data)
+ {
+ uint syncpointId = (uint)(data & 0xFF);
+ uint cond = (uint)((data >> 8) & 0xFF); // 0 = Immediate, 1 = Done
+
+ if (cond == 0)
+ {
+ _syncptIncrMgr.Increment(syncpointId);
+ }
+ else
+ {
+ _commandQueue.Add(new SyncptIncrAction(_syncptIncrMgr.IncrementWhenDone(_classId, syncpointId)));
+ }
+ }
+
+ private void Method1(int data)
+ {
+ _commandQueue.Add(new MethodCallAction((int)_state.State.Method0 * 4, data));
+ }
+
+ private void Process(CommandAction cmdAction)
+ {
+ if (cmdAction is SyncptIncrAction syncptIncrAction)
+ {
+ _syncptIncrMgr.SignalDone((uint)syncptIncrAction.Data);
+ }
+ else if (cmdAction is MethodCallAction methodCallAction)
+ {
+ _device.Write(methodCallAction.Method, methodCallAction.Data);
+ }
+ }
+
+ public void Dispose() => _commandQueue.Dispose();
+ }
+}