diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Host1x/SyncptIncrManager.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Host1x/SyncptIncrManager.cs')
| -rw-r--r-- | Ryujinx.Graphics.Host1x/SyncptIncrManager.cs | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Host1x/SyncptIncrManager.cs b/Ryujinx.Graphics.Host1x/SyncptIncrManager.cs new file mode 100644 index 00000000..82ac5e7d --- /dev/null +++ b/Ryujinx.Graphics.Host1x/SyncptIncrManager.cs @@ -0,0 +1,99 @@ +using Ryujinx.Graphics.Gpu.Synchronization; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Host1x +{ + class SyncptIncrManager + { + private readonly SynchronizationManager _syncMgr; + + private struct SyncptIncr + { + public uint Id { get; } + public ClassId ClassId { get; } + public uint SyncptId { get; } + public bool Done { get; } + + public SyncptIncr(uint id, ClassId classId, uint syncptId, bool done = false) + { + Id = id; + ClassId = classId; + SyncptId = syncptId; + Done = done; + } + } + + private readonly List<SyncptIncr> _incrs = new List<SyncptIncr>(); + + private uint _currentId; + + public SyncptIncrManager(SynchronizationManager syncMgr) + { + _syncMgr = syncMgr; + } + + public void Increment(uint id) + { + lock (_incrs) + { + _incrs.Add(new SyncptIncr(0, 0, id, true)); + + IncrementAllDone(); + } + } + + public uint IncrementWhenDone(ClassId classId, uint id) + { + lock (_incrs) + { + uint handle = _currentId++; + + _incrs.Add(new SyncptIncr(handle, classId, id)); + + return handle; + } + } + + public void SignalDone(uint handle) + { + lock (_incrs) + { + // Set pending increment with the given handle to "done". + for (int i = 0; i < _incrs.Count; i++) + { + SyncptIncr incr = _incrs[i]; + + if (_incrs[i].Id == handle) + { + _incrs[i] = new SyncptIncr(incr.Id, incr.ClassId, incr.SyncptId, true); + + break; + } + } + + IncrementAllDone(); + } + } + + private void IncrementAllDone() + { + lock (_incrs) + { + // Increment all sequential pending increments that are already done. + int doneCount = 0; + + for (; doneCount < _incrs.Count; doneCount++) + { + if (!_incrs[doneCount].Done) + { + break; + } + + _syncMgr.IncrementSyncpoint(_incrs[doneCount].SyncptId); + } + + _incrs.RemoveRange(0, doneCount); + } + } + } +} |
