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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Host1x/SyncptIncrManager.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Host1x/SyncptIncrManager.cs')
-rw-r--r--Ryujinx.Graphics.Host1x/SyncptIncrManager.cs99
1 files changed, 99 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Host1x/SyncptIncrManager.cs b/Ryujinx.Graphics.Host1x/SyncptIncrManager.cs
new file mode 100644
index 00000000..82ac5e7d
--- /dev/null
+++ b/Ryujinx.Graphics.Host1x/SyncptIncrManager.cs
@@ -0,0 +1,99 @@
+using Ryujinx.Graphics.Gpu.Synchronization;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Host1x
+{
+ class SyncptIncrManager
+ {
+ private readonly SynchronizationManager _syncMgr;
+
+ private struct SyncptIncr
+ {
+ public uint Id { get; }
+ public ClassId ClassId { get; }
+ public uint SyncptId { get; }
+ public bool Done { get; }
+
+ public SyncptIncr(uint id, ClassId classId, uint syncptId, bool done = false)
+ {
+ Id = id;
+ ClassId = classId;
+ SyncptId = syncptId;
+ Done = done;
+ }
+ }
+
+ private readonly List<SyncptIncr> _incrs = new List<SyncptIncr>();
+
+ private uint _currentId;
+
+ public SyncptIncrManager(SynchronizationManager syncMgr)
+ {
+ _syncMgr = syncMgr;
+ }
+
+ public void Increment(uint id)
+ {
+ lock (_incrs)
+ {
+ _incrs.Add(new SyncptIncr(0, 0, id, true));
+
+ IncrementAllDone();
+ }
+ }
+
+ public uint IncrementWhenDone(ClassId classId, uint id)
+ {
+ lock (_incrs)
+ {
+ uint handle = _currentId++;
+
+ _incrs.Add(new SyncptIncr(handle, classId, id));
+
+ return handle;
+ }
+ }
+
+ public void SignalDone(uint handle)
+ {
+ lock (_incrs)
+ {
+ // Set pending increment with the given handle to "done".
+ for (int i = 0; i < _incrs.Count; i++)
+ {
+ SyncptIncr incr = _incrs[i];
+
+ if (_incrs[i].Id == handle)
+ {
+ _incrs[i] = new SyncptIncr(incr.Id, incr.ClassId, incr.SyncptId, true);
+
+ break;
+ }
+ }
+
+ IncrementAllDone();
+ }
+ }
+
+ private void IncrementAllDone()
+ {
+ lock (_incrs)
+ {
+ // Increment all sequential pending increments that are already done.
+ int doneCount = 0;
+
+ for (; doneCount < _incrs.Count; doneCount++)
+ {
+ if (!_incrs[doneCount].Done)
+ {
+ break;
+ }
+
+ _syncMgr.IncrementSyncpoint(_incrs[doneCount].SyncptId);
+ }
+
+ _incrs.RemoveRange(0, doneCount);
+ }
+ }
+ }
+}