diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Host1x/Host1xClass.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Host1x/Host1xClass.cs')
| -rw-r--r-- | Ryujinx.Graphics.Host1x/Host1xClass.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Host1x/Host1xClass.cs b/Ryujinx.Graphics.Host1x/Host1xClass.cs new file mode 100644 index 00000000..1a1297f9 --- /dev/null +++ b/Ryujinx.Graphics.Host1x/Host1xClass.cs @@ -0,0 +1,33 @@ +using Ryujinx.Graphics.Device; +using Ryujinx.Graphics.Gpu.Synchronization; +using System.Collections.Generic; +using System.Threading; + +namespace Ryujinx.Graphics.Host1x +{ + public class Host1xClass : IDeviceState + { + private readonly SynchronizationManager _syncMgr; + private readonly DeviceState<Host1xClassRegisters> _state; + + public Host1xClass(SynchronizationManager syncMgr) + { + _syncMgr = syncMgr; + _state = new DeviceState<Host1xClassRegisters>(new Dictionary<string, RwCallback> + { + { nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) } + }); + } + + public int Read(int offset) => _state.Read(offset); + public void Write(int offset, int data) => _state.Write(offset, data); + + private void WaitSyncpt32(int data) + { + uint syncpointId = (uint)(data & 0xFF); + uint threshold = _state.State.LoadSyncptPayload32; + + _syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan); + } + } +} |
