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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Host1x/Host1xClass.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Host1x/Host1xClass.cs')
-rw-r--r--Ryujinx.Graphics.Host1x/Host1xClass.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Host1x/Host1xClass.cs b/Ryujinx.Graphics.Host1x/Host1xClass.cs
new file mode 100644
index 00000000..1a1297f9
--- /dev/null
+++ b/Ryujinx.Graphics.Host1x/Host1xClass.cs
@@ -0,0 +1,33 @@
+using Ryujinx.Graphics.Device;
+using Ryujinx.Graphics.Gpu.Synchronization;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Host1x
+{
+ public class Host1xClass : IDeviceState
+ {
+ private readonly SynchronizationManager _syncMgr;
+ private readonly DeviceState<Host1xClassRegisters> _state;
+
+ public Host1xClass(SynchronizationManager syncMgr)
+ {
+ _syncMgr = syncMgr;
+ _state = new DeviceState<Host1xClassRegisters>(new Dictionary<string, RwCallback>
+ {
+ { nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) }
+ });
+ }
+
+ public int Read(int offset) => _state.Read(offset);
+ public void Write(int offset, int data) => _state.Write(offset, data);
+
+ private void WaitSyncpt32(int data)
+ {
+ uint syncpointId = (uint)(data & 0xFF);
+ uint threshold = _state.State.LoadSyncptPayload32;
+
+ _syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
+ }
+ }
+}