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authorgdkchan <gab.dark.100@gmail.com>2021-07-07 20:56:06 -0300
committerGitHub <noreply@github.com>2021-07-07 20:56:06 -0300
commit8b44eb1c981d7106be37107755c7c71c3c3c0ce4 (patch)
tree70c3a8d7286d827941c41dee2ec3cb3273c1e6d7 /Ryujinx.Graphics.Gpu/State/SbDescriptor.cs
parent31cbd09a75a9d5f4814c3907a060e0961eb2bb15 (diff)
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/SbDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/State/SbDescriptor.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/SbDescriptor.cs b/Ryujinx.Graphics.Gpu/State/SbDescriptor.cs
new file mode 100644
index 00000000..9723b719
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/State/SbDescriptor.cs
@@ -0,0 +1,20 @@
+namespace Ryujinx.Graphics.Gpu.State
+{
+ /// <summary>
+ /// Storage buffer address and size information.
+ /// </summary>
+ struct SbDescriptor
+ {
+#pragma warning disable CS0649
+ public uint AddressLow;
+ public uint AddressHigh;
+ public int Size;
+ public int Padding;
+#pragma warning restore CS0649
+
+ public ulong PackAddress()
+ {
+ return AddressLow | ((ulong)AddressHigh << 32);
+ }
+ }
+}