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authorThog <me@thog.eu>2020-04-19 03:25:57 +0200
committerGitHub <noreply@github.com>2020-04-19 11:25:57 +1000
commit644de99e86856bad3fe24a0324c06f96cee6a401 (patch)
tree1615bc5acb7af4e9de0337bfad6ceac749cec0a0 /Ryujinx.Graphics.Gpu/State/MethodOffset.cs
parent4960ab85f81f48553b7217261f4181e31d812a10 (diff)
Implement GPU syncpoints (#980)
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/MethodOffset.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/State/MethodOffset.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
index b8ee7e91..b542d9b8 100644
--- a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
+++ b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
@@ -8,6 +8,15 @@ namespace Ryujinx.Graphics.Gpu.State
/// </remarks>
enum MethodOffset
{
+ BindChannel = 0x00,
+ FenceValue = 0x1c,
+ FenceAction = 0x1d,
+ WaitForIdle = 0x44,
+ MacroUploadAddress = 0x45,
+ SendMacroCodeData = 0x46,
+ MacroBindingIndex = 0x47,
+ BindMacro = 0x48,
+ SetMmeShadowRamControl = 0x49,
I2mParams = 0x60,
LaunchDma = 0x6c,
LoadInlineData = 0x6d,
@@ -15,6 +24,7 @@ namespace Ryujinx.Graphics.Gpu.State
CopySrcTexture = 0x8c,
DispatchParamsAddress = 0xad,
Dispatch = 0xaf,
+ SyncpointAction = 0xb2,
CopyBuffer = 0xc0,
RasterizeEnable = 0xdf,
CopyBufferParams = 0x100,