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| author | Thog <me@thog.eu> | 2020-04-19 03:25:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-19 11:25:57 +1000 |
| commit | 644de99e86856bad3fe24a0324c06f96cee6a401 (patch) | |
| tree | 1615bc5acb7af4e9de0337bfad6ceac749cec0a0 /Ryujinx.Graphics.Gpu/State/MethodOffset.cs | |
| parent | 4960ab85f81f48553b7217261f4181e31d812a10 (diff) | |
Implement GPU syncpoints (#980)
* Implement GPU syncpoints
This adds support for GPU syncpoints on the GPU backend & nvservices.
Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).
Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.
* syncpoint: address gdkchan's comments
* Add some missing logic to handle SubmitGpfifo correctly
* Handle the NV event API correctly
* evnt => hostEvent
* Finish addressing gdkchan's comments
* nvservices: write the output buffer even when an error is returned
* dma pusher: Implemnet prefetch barrier
lso fix when the commands should be prefetch.
* Partially fix prefetch barrier
* Add a missing syncpoint check in QueryEvent of NvHostSyncPt
* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel
* fix SyncptWait & SyncptWaitEx cmds logic
* Address ripinperi's comments
* Address gdkchan's comments
* Move user event management to the control channel
* Fix mm implementation, nvdec works again
* Address ripinperi's comments
* Address gdkchan's comments
* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator
* Fix typo in MultiMediaOperationType
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/MethodOffset.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/State/MethodOffset.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs index b8ee7e91..b542d9b8 100644 --- a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs +++ b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs @@ -8,6 +8,15 @@ namespace Ryujinx.Graphics.Gpu.State /// </remarks> enum MethodOffset { + BindChannel = 0x00, + FenceValue = 0x1c, + FenceAction = 0x1d, + WaitForIdle = 0x44, + MacroUploadAddress = 0x45, + SendMacroCodeData = 0x46, + MacroBindingIndex = 0x47, + BindMacro = 0x48, + SetMmeShadowRamControl = 0x49, I2mParams = 0x60, LaunchDma = 0x6c, LoadInlineData = 0x6d, @@ -15,6 +24,7 @@ namespace Ryujinx.Graphics.Gpu.State CopySrcTexture = 0x8c, DispatchParamsAddress = 0xad, Dispatch = 0xaf, + SyncpointAction = 0xb2, CopyBuffer = 0xc0, RasterizeEnable = 0xdf, CopyBufferParams = 0x100, |
