diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs deleted file mode 100644 index b65dd75e..00000000 --- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs +++ /dev/null @@ -1,65 +0,0 @@ -namespace Ryujinx.Graphics.Gpu.Shader -{ - /// <summary> - /// State used by the <see cref="GpuAccessor"/>. - /// </summary> - readonly struct GpuChannelComputeState - { - // New fields should be added to the end of the struct to keep disk shader cache compatibility. - - /// <summary> - /// Local group size X of the compute shader. - /// </summary> - public readonly int LocalSizeX; - - /// <summary> - /// Local group size Y of the compute shader. - /// </summary> - public readonly int LocalSizeY; - - /// <summary> - /// Local group size Z of the compute shader. - /// </summary> - public readonly int LocalSizeZ; - - /// <summary> - /// Local memory size of the compute shader. - /// </summary> - public readonly int LocalMemorySize; - - /// <summary> - /// Shared memory size of the compute shader. - /// </summary> - public readonly int SharedMemorySize; - - /// <summary> - /// Indicates that any storage buffer use is unaligned. - /// </summary> - public readonly bool HasUnalignedStorageBuffer; - - /// <summary> - /// Creates a new GPU compute state. - /// </summary> - /// <param name="localSizeX">Local group size X of the compute shader</param> - /// <param name="localSizeY">Local group size Y of the compute shader</param> - /// <param name="localSizeZ">Local group size Z of the compute shader</param> - /// <param name="localMemorySize">Local memory size of the compute shader</param> - /// <param name="sharedMemorySize">Shared memory size of the compute shader</param> - /// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param> - public GpuChannelComputeState( - int localSizeX, - int localSizeY, - int localSizeZ, - int localMemorySize, - int sharedMemorySize, - bool hasUnalignedStorageBuffer) - { - LocalSizeX = localSizeX; - LocalSizeY = localSizeY; - LocalSizeZ = localSizeZ; - LocalMemorySize = localMemorySize; - SharedMemorySize = sharedMemorySize; - HasUnalignedStorageBuffer = hasUnalignedStorageBuffer; - } - } -}
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