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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs57
1 files changed, 0 insertions, 57 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs
deleted file mode 100644
index c8a9f7ff..00000000
--- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-using Ryujinx.Common.Logging;
-using System.IO;
-
-namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
-{
- /// <summary>
- /// Common disk cache utility methods.
- /// </summary>
- static class DiskCacheCommon
- {
- /// <summary>
- /// Opens a file for read or write.
- /// </summary>
- /// <param name="basePath">Base path of the file (should not include the file name)</param>
- /// <param name="fileName">Name of the file</param>
- /// <param name="writable">Indicates if the file will be read or written</param>
- /// <returns>File stream</returns>
- public static FileStream OpenFile(string basePath, string fileName, bool writable)
- {
- string fullPath = Path.Combine(basePath, fileName);
-
- FileMode mode;
- FileAccess access;
-
- if (writable)
- {
- mode = FileMode.OpenOrCreate;
- access = FileAccess.ReadWrite;
- }
- else
- {
- mode = FileMode.Open;
- access = FileAccess.Read;
- }
-
- try
- {
- return new FileStream(fullPath, mode, access, FileShare.Read);
- }
- catch (IOException ioException)
- {
- Logger.Error?.Print(LogClass.Gpu, $"Could not access file \"{fullPath}\". {ioException.Message}");
-
- throw new DiskCacheLoadException(DiskCacheLoadResult.NoAccess);
- }
- }
-
- /// <summary>
- /// Gets the compression algorithm that should be used when writing the disk cache.
- /// </summary>
- /// <returns>Compression algorithm</returns>
- public static CompressionAlgorithm GetCompressionAlgorithm()
- {
- return CompressionAlgorithm.Deflate;
- }
- }
-} \ No newline at end of file