diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs b/Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs deleted file mode 100644 index ff9c39a1..00000000 --- a/Ryujinx.Graphics.Gpu/Shader/CachedShaderProgram.cs +++ /dev/null @@ -1,56 +0,0 @@ -using Ryujinx.Graphics.GAL; -using System; - -namespace Ryujinx.Graphics.Gpu.Shader -{ - /// <summary> - /// Represents a program composed of one or more shader stages (for graphics shaders), - /// or a single shader (for compute shaders). - /// </summary> - class CachedShaderProgram : IDisposable - { - /// <summary> - /// Host shader program object. - /// </summary> - public IProgram HostProgram { get; } - - /// <summary> - /// GPU state used to create this version of the shader. - /// </summary> - public ShaderSpecializationState SpecializationState { get; } - - /// <summary> - /// Compiled shader for each shader stage. - /// </summary> - public CachedShaderStage[] Shaders { get; } - - /// <summary> - /// Cached shader bindings, ready for placing into the bindings manager. - /// </summary> - public CachedShaderBindings Bindings { get; } - - /// <summary> - /// Creates a new instance of the shader bundle. - /// </summary> - /// <param name="hostProgram">Host program with all the shader stages</param> - /// <param name="specializationState">GPU state used to create this version of the shader</param> - /// <param name="shaders">Shaders</param> - public CachedShaderProgram(IProgram hostProgram, ShaderSpecializationState specializationState, params CachedShaderStage[] shaders) - { - HostProgram = hostProgram; - SpecializationState = specializationState; - Shaders = shaders; - - SpecializationState.Prepare(shaders); - Bindings = new CachedShaderBindings(shaders.Length == 1, shaders); - } - - /// <summary> - /// Dispose of the host shader resources. - /// </summary> - public void Dispose() - { - HostProgram.Dispose(); - } - } -} |
