diff options
| author | Mary <me@thog.eu> | 2021-11-28 21:24:17 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-28 21:24:17 +0100 |
| commit | 57d3296ba4e5c1fc7ca30376c7ca8eb3041ae2f6 (patch) | |
| tree | 02e17606a847ff11f68bc7bf123e882f87055b52 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs | |
| parent | 7b040e51b078a16e979ad962ba1265f3be4bcb1d (diff) | |
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6
* Rollback version naming change
* Workaround .NET 6 ZipArchive API issues
* ci: Switch to VS 2022 for AppVeyor
CI is now ready for .NET 6
* Suppress WebClient warning in DoUpdateWithMultipleThreads
* Attempt to workaround System.Drawing.Common changes on 6.0.0
* Change keyboard rendering from System.Drawing to ImageSharp
* Make the software keyboard renderer multithreaded
* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load
* Add fallback fonts to the keyboard renderer
* Fix warnings
* Address caian's comment
* Clean up linux workaround as it's uneeded now
* Update readme
Co-authored-by: Caian Benedicto <caianbene@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs | 46 |
1 files changed, 29 insertions, 17 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs index e726bc2c..5b4a1713 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs @@ -1,11 +1,11 @@ -using Ryujinx.Common; +using ICSharpCode.SharpZipLib.Zip; +using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Shader.Cache.Definition; using System; using System.Collections.Generic; using System.IO; -using System.IO.Compression; namespace Ryujinx.Graphics.Gpu.Shader.Cache { @@ -35,27 +35,36 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache return false; } + private class StreamZipEntryDataSource : IStaticDataSource + { + private readonly ZipFile Archive; + private readonly ZipEntry Entry; + public StreamZipEntryDataSource(ZipFile archive, ZipEntry entry) + { + Archive = archive; + Entry = entry; + } + + public Stream GetSource() + { + return Archive.GetInputStream(Entry); + } + } + /// <summary> /// Move a file with the name of a given hash to another in the cache archive. /// </summary> /// <param name="archive">The archive in use</param> /// <param name="oldKey">The old key</param> /// <param name="newKey">The new key</param> - private static void MoveEntry(ZipArchive archive, Hash128 oldKey, Hash128 newKey) + private static void MoveEntry(ZipFile archive, Hash128 oldKey, Hash128 newKey) { - ZipArchiveEntry oldGuestEntry = archive.GetEntry($"{oldKey}"); + ZipEntry oldGuestEntry = archive.GetEntry($"{oldKey}"); if (oldGuestEntry != null) { - ZipArchiveEntry newGuestEntry = archive.CreateEntry($"{newKey}"); - - using (Stream oldStream = oldGuestEntry.Open()) - using (Stream newStream = newGuestEntry.Open()) - { - oldStream.CopyTo(newStream); - } - - oldGuestEntry.Delete(); + archive.Add(new StreamZipEntryDataSource(archive, oldGuestEntry), $"{newKey}", CompressionMethod.Deflated); + archive.Delete(oldGuestEntry); } } @@ -81,8 +90,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache string guestArchivePath = CacheHelper.GetArchivePath(guestBaseCacheDirectory); string hostArchivePath = CacheHelper.GetArchivePath(hostBaseCacheDirectory); - ZipArchive guestArchive = ZipFile.Open(guestArchivePath, ZipArchiveMode.Update); - ZipArchive hostArchive = ZipFile.Open(hostArchivePath, ZipArchiveMode.Update); + ZipFile guestArchive = new ZipFile(File.Open(guestArchivePath, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None)); + ZipFile hostArchive = new ZipFile(File.Open(hostArchivePath, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None)); CacheHelper.EnsureArchiveUpToDate(guestBaseCacheDirectory, guestArchive, guestEntries); CacheHelper.EnsureArchiveUpToDate(hostBaseCacheDirectory, hostArchive, hostEntries); @@ -129,8 +138,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache File.WriteAllBytes(guestManifestPath, newGuestManifestContent); File.WriteAllBytes(hostManifestPath, newHostManifestContent); - guestArchive.Dispose(); - hostArchive.Dispose(); + guestArchive.CommitUpdate(); + hostArchive.CommitUpdate(); + + guestArchive.Close(); + hostArchive.Close(); } } |
