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authorMary <me@thog.eu>2021-11-28 21:24:17 +0100
committerGitHub <noreply@github.com>2021-11-28 21:24:17 +0100
commit57d3296ba4e5c1fc7ca30376c7ca8eb3041ae2f6 (patch)
tree02e17606a847ff11f68bc7bf123e882f87055b52 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs
parent7b040e51b078a16e979ad962ba1265f3be4bcb1d (diff)
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6 * Rollback version naming change * Workaround .NET 6 ZipArchive API issues * ci: Switch to VS 2022 for AppVeyor CI is now ready for .NET 6 * Suppress WebClient warning in DoUpdateWithMultipleThreads * Attempt to workaround System.Drawing.Common changes on 6.0.0 * Change keyboard rendering from System.Drawing to ImageSharp * Make the software keyboard renderer multithreaded * Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load * Add fallback fonts to the keyboard renderer * Fix warnings * Address caian's comment * Clean up linux workaround as it's uneeded now * Update readme Co-authored-by: Caian Benedicto <caianbene@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs46
1 files changed, 29 insertions, 17 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs
index e726bc2c..5b4a1713 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs
@@ -1,11 +1,11 @@
-using Ryujinx.Common;
+using ICSharpCode.SharpZipLib.Zip;
+using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using System;
using System.Collections.Generic;
using System.IO;
-using System.IO.Compression;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
@@ -35,27 +35,36 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
return false;
}
+ private class StreamZipEntryDataSource : IStaticDataSource
+ {
+ private readonly ZipFile Archive;
+ private readonly ZipEntry Entry;
+ public StreamZipEntryDataSource(ZipFile archive, ZipEntry entry)
+ {
+ Archive = archive;
+ Entry = entry;
+ }
+
+ public Stream GetSource()
+ {
+ return Archive.GetInputStream(Entry);
+ }
+ }
+
/// <summary>
/// Move a file with the name of a given hash to another in the cache archive.
/// </summary>
/// <param name="archive">The archive in use</param>
/// <param name="oldKey">The old key</param>
/// <param name="newKey">The new key</param>
- private static void MoveEntry(ZipArchive archive, Hash128 oldKey, Hash128 newKey)
+ private static void MoveEntry(ZipFile archive, Hash128 oldKey, Hash128 newKey)
{
- ZipArchiveEntry oldGuestEntry = archive.GetEntry($"{oldKey}");
+ ZipEntry oldGuestEntry = archive.GetEntry($"{oldKey}");
if (oldGuestEntry != null)
{
- ZipArchiveEntry newGuestEntry = archive.CreateEntry($"{newKey}");
-
- using (Stream oldStream = oldGuestEntry.Open())
- using (Stream newStream = newGuestEntry.Open())
- {
- oldStream.CopyTo(newStream);
- }
-
- oldGuestEntry.Delete();
+ archive.Add(new StreamZipEntryDataSource(archive, oldGuestEntry), $"{newKey}", CompressionMethod.Deflated);
+ archive.Delete(oldGuestEntry);
}
}
@@ -81,8 +90,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
string guestArchivePath = CacheHelper.GetArchivePath(guestBaseCacheDirectory);
string hostArchivePath = CacheHelper.GetArchivePath(hostBaseCacheDirectory);
- ZipArchive guestArchive = ZipFile.Open(guestArchivePath, ZipArchiveMode.Update);
- ZipArchive hostArchive = ZipFile.Open(hostArchivePath, ZipArchiveMode.Update);
+ ZipFile guestArchive = new ZipFile(File.Open(guestArchivePath, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None));
+ ZipFile hostArchive = new ZipFile(File.Open(hostArchivePath, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None));
CacheHelper.EnsureArchiveUpToDate(guestBaseCacheDirectory, guestArchive, guestEntries);
CacheHelper.EnsureArchiveUpToDate(hostBaseCacheDirectory, hostArchive, hostEntries);
@@ -129,8 +138,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
File.WriteAllBytes(guestManifestPath, newGuestManifestContent);
File.WriteAllBytes(hostManifestPath, newHostManifestContent);
- guestArchive.Dispose();
- hostArchive.Dispose();
+ guestArchive.CommitUpdate();
+ hostArchive.CommitUpdate();
+
+ guestArchive.Close();
+ hostArchive.Close();
}
}