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authorMary <me@thog.eu>2021-11-28 21:24:17 +0100
committerGitHub <noreply@github.com>2021-11-28 21:24:17 +0100
commit57d3296ba4e5c1fc7ca30376c7ca8eb3041ae2f6 (patch)
tree02e17606a847ff11f68bc7bf123e882f87055b52 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
parent7b040e51b078a16e979ad962ba1265f3be4bcb1d (diff)
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6 * Rollback version naming change * Workaround .NET 6 ZipArchive API issues * ci: Switch to VS 2022 for AppVeyor CI is now ready for .NET 6 * Suppress WebClient warning in DoUpdateWithMultipleThreads * Attempt to workaround System.Drawing.Common changes on 6.0.0 * Change keyboard rendering from System.Drawing to ImageSharp * Make the software keyboard renderer multithreaded * Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load * Add fallback fonts to the keyboard renderer * Fix warnings * Address caian's comment * Clean up linux workaround as it's uneeded now * Update readme Co-authored-by: Caian Benedicto <caianbene@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs24
1 files changed, 17 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
index 316e027f..a98531f6 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
@@ -1,11 +1,11 @@
-using Ryujinx.Common;
+using ICSharpCode.SharpZipLib.Zip;
+using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
-using System.IO.Compression;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <summary>
/// Main storage of the cache collection.
/// </summary>
- private ZipArchive _cacheArchive;
+ private ZipFile _cacheArchive;
/// <summary>
/// Indicates if the cache collection supports modification.
@@ -324,7 +324,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
EnsureArchiveUpToDate();
// Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations.
- _cacheArchive = ZipFile.Open(GetArchivePath(), ZipArchiveMode.Read);
+ _cacheArchive = new ZipFile(File.OpenRead(GetArchivePath()));
}
/// <summary>
@@ -336,7 +336,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
// First close previous opened instance if found.
if (_cacheArchive != null)
{
- _cacheArchive.Dispose();
+ _cacheArchive.Close();
}
string archivePath = GetArchivePath();
@@ -355,8 +355,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
return;
}
+ if (!File.Exists(archivePath))
+ {
+ using (ZipFile newZip = ZipFile.Create(archivePath))
+ {
+ // Workaround for SharpZipLib issue #395
+ newZip.BeginUpdate();
+ newZip.CommitUpdate();
+ }
+ }
+
// Open the zip in read/write.
- _cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
+ _cacheArchive = new ZipFile(File.Open(archivePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None));
Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}...");
@@ -366,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
CacheHelper.EnsureArchiveUpToDate(_cacheDirectory, _cacheArchive, _hashTable);
// Close the instance to force a flush.
- _cacheArchive.Dispose();
+ _cacheArchive.Close();
_cacheArchive = null;
string cacheTempDataPath = GetCacheTempDataPath();