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authorAc_K <Acoustik666@gmail.com>2020-11-15 22:30:20 +0100
committerGitHub <noreply@github.com>2020-11-15 22:30:20 +0100
commit313f8d2eb6e4833170d685d6afd940c077e066f6 (patch)
treee5840f885fa0a7c83244806e11103748b6c928c0 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
parent4bc4cacdd0b615553a11cdcdb2aa7d3b563eac0b (diff)
am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering This PR enable VR rendering on games which support it through the Toy-Con VR Goggles. Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved. Everything is implemented accordingly to RE: - am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx. - lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled. - pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted. - hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now. Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games. * Fix permission flag check * Address gdkchan feedback
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