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authorgdk <gab.dark.100@gmail.com>2019-11-08 17:29:41 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit769c02235f489f02b1791e6e76dc8b3ab18028ee (patch)
treeef0a2ffc5030360d5cef78e7c67e131e44348d50 /Ryujinx.Graphics.Gpu/Memory/ConcurrentRangeList.cs
parent1e8bc29f32cde08616175f8f87405dfa7b8c4025 (diff)
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/ConcurrentRangeList.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/ConcurrentRangeList.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/ConcurrentRangeList.cs b/Ryujinx.Graphics.Gpu/Memory/ConcurrentRangeList.cs
index 7bcb011c..6d7d1ce2 100644
--- a/Ryujinx.Graphics.Gpu/Memory/ConcurrentRangeList.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/ConcurrentRangeList.cs
@@ -6,8 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
private List<T> _items;
- public int Count => _items.Count;
-
public ConcurrentRangeList()
{
_items = new List<T>();