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authorriperiperi <rhy3756547@hotmail.com>2021-10-04 19:38:59 +0100
committerGitHub <noreply@github.com>2021-10-04 15:38:59 -0300
commitfff48bb45a197e4c1307340112cfed7fd45f5a83 (patch)
treecac718838e9da631541d9a73293ed026cb8b8cdb /Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
parent75f4b1ff2de8d8bd57dd84f2c3cb4cb3c353b93b (diff)
Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it. The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list. The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs b/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
index 63227431..84cf0dd8 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
@@ -60,6 +60,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
class BufferModifiedRangeList : RangeList<BufferModifiedRange>
{
+ private const int BackingInitialSize = 8;
+
private GpuContext _context;
private object _lock = new object();
@@ -68,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Creates a new instance of a modified range list.
/// </summary>
/// <param name="context">GPU context that the buffer range list belongs to</param>
- public BufferModifiedRangeList(GpuContext context)
+ public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize)
{
_context = context;
}