diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2021-10-04 19:38:59 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-04 15:38:59 -0300 |
| commit | fff48bb45a197e4c1307340112cfed7fd45f5a83 (patch) | |
| tree | cac718838e9da631541d9a73293ed026cb8b8cdb /Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs | |
| parent | 75f4b1ff2de8d8bd57dd84f2c3cb4cb3c353b93b (diff) | |
Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it.
The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list.
The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs b/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs index 63227431..84cf0dd8 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs @@ -60,6 +60,8 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> class BufferModifiedRangeList : RangeList<BufferModifiedRange> { + private const int BackingInitialSize = 8; + private GpuContext _context; private object _lock = new object(); @@ -68,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Creates a new instance of a modified range list. /// </summary> /// <param name="context">GPU context that the buffer range list belongs to</param> - public BufferModifiedRangeList(GpuContext context) + public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize) { _context = context; } |
