diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Image/TextureTarget.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureTarget.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureTarget.cs | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs b/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs deleted file mode 100644 index 5e0a0721..00000000 --- a/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs +++ /dev/null @@ -1,81 +0,0 @@ -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Shader; - -namespace Ryujinx.Graphics.Gpu.Image -{ - /// <summary> - /// Texture target. - /// </summary> - enum TextureTarget : byte - { - Texture1D, - Texture2D, - Texture3D, - Cubemap, - Texture1DArray, - Texture2DArray, - TextureBuffer, - Texture2DRect, - CubemapArray - } - - static class TextureTargetConverter - { - /// <summary> - /// Converts the texture target enum to a host compatible, Graphics Abstraction Layer enum. - /// </summary> - /// <param name="target">The target enum to convert</param> - /// <param name="isMultisample">True if the texture is a multisampled texture</param> - /// <returns>The host compatible texture target</returns> - public static Target Convert(this TextureTarget target, bool isMultisample) - { - if (isMultisample) - { - switch (target) - { - case TextureTarget.Texture2D: return Target.Texture2DMultisample; - case TextureTarget.Texture2DArray: return Target.Texture2DMultisampleArray; - } - } - else - { - switch (target) - { - case TextureTarget.Texture1D: return Target.Texture1D; - case TextureTarget.Texture2D: return Target.Texture2D; - case TextureTarget.Texture2DRect: return Target.Texture2D; - case TextureTarget.Texture3D: return Target.Texture3D; - case TextureTarget.Texture1DArray: return Target.Texture1DArray; - case TextureTarget.Texture2DArray: return Target.Texture2DArray; - case TextureTarget.Cubemap: return Target.Cubemap; - case TextureTarget.CubemapArray: return Target.CubemapArray; - case TextureTarget.TextureBuffer: return Target.TextureBuffer; - } - } - - return Target.Texture1D; - } - - /// <summary> - /// Converts the texture target enum to a shader sampler type. - /// </summary> - /// <param name="target">The target enum to convert</param> - /// <returns>The shader sampler type</returns> - public static SamplerType ConvertSamplerType(this TextureTarget target) - { - return target switch - { - TextureTarget.Texture1D => SamplerType.Texture1D, - TextureTarget.Texture2D => SamplerType.Texture2D, - TextureTarget.Texture3D => SamplerType.Texture3D, - TextureTarget.Cubemap => SamplerType.TextureCube, - TextureTarget.Texture1DArray => SamplerType.Texture1D | SamplerType.Array, - TextureTarget.Texture2DArray => SamplerType.Texture2D | SamplerType.Array, - TextureTarget.TextureBuffer => SamplerType.TextureBuffer, - TextureTarget.Texture2DRect => SamplerType.Texture2D, - TextureTarget.CubemapArray => SamplerType.TextureCube | SamplerType.Array, - _ => SamplerType.Texture2D - }; - } - } -}
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