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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs30
1 files changed, 0 insertions, 30 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
deleted file mode 100644
index 0017f4cc..00000000
--- a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Image
-{
- /// <summary>
- /// Texture pool cache.
- /// This can keep multiple texture pools, and return the current one as needed.
- /// It is useful for applications that uses multiple texture pools.
- /// </summary>
- class TexturePoolCache : PoolCache<TexturePool>
- {
- /// <summary>
- /// Constructs a new instance of the texture pool.
- /// </summary>
- /// <param name="context">GPU context that the texture pool belongs to</param>
- public TexturePoolCache(GpuContext context) : base(context)
- {
- }
-
- /// <summary>
- /// Creates a new instance of the texture pool.
- /// </summary>
- /// <param name="context">GPU context that the texture pool belongs to</param>
- /// <param name="channel">GPU channel that the texture pool belongs to</param>
- /// <param name="address">Address of the texture pool in guest memory</param>
- /// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
- protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
- {
- return new TexturePool(context, channel, address, maximumId);
- }
- }
-} \ No newline at end of file