aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
diff options
context:
space:
mode:
authorriperiperi <rhy3756547@hotmail.com>2020-09-11 00:48:48 +0100
committerGitHub <noreply@github.com>2020-09-11 09:48:48 +1000
commit3d055da5fc77f462e9c7099e08570213c0220cd4 (patch)
tree0f1fea8ba0385ff4672b783fd536e35bb91a2069 /Ryujinx.Graphics.Gpu/Image/TextureManager.cs
parent5d69d9103ef423719619658dc3378869692a5064 (diff)
Allow swizzles to match with "undefined" components (#1538)
* Add swizzle matching rules. Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float. Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct. * Fix this rule. * Update component counts for depth formats.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 0b1d38d1..f8720695 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -398,7 +398,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// While upscaling works for all targets defined by IsUpscaleCompatible, we additionally blacklist targets here that
// may have undesirable results (upscaling blur textures) or simply waste GPU resources (upscaling texture atlas).
- if (!(info.FormatInfo.Format.IsDepthOrStencil() || info.FormatInfo.Format.HasOneComponent()))
+ if (!(info.FormatInfo.Format.IsDepthOrStencil() || info.FormatInfo.Components == 1))
{
// Discount square textures that aren't depth-stencil like. (excludes game textures, cubemap faces, most 3D texture LUT, texture atlas)
// Detect if the texture is possibly square. Widths may be aligned, so to remove the uncertainty we align both the width and height.
@@ -1037,11 +1037,11 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (formatInfo.Format.IsAstcUnorm())
{
- formatInfo = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4);
+ formatInfo = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
}
else if (formatInfo.Format.IsAstcSrgb())
{
- formatInfo = new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4);
+ formatInfo = new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
}
}
@@ -1052,12 +1052,12 @@ namespace Ryujinx.Graphics.Gpu.Image
// The shader will need the appropriate conversion code to compensate.
switch (formatInfo.Format)
{
- case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1); break;
- case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2); break;
- case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2); break;
- case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4); break;
- case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4); break;
- case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8); break;
+ case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1); break;
+ case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1); break;
+ case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2); break;
+ case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2); break;
+ case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4); break;
+ case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4); break;
}
}