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authorgdkchan <gab.dark.100@gmail.com>2019-12-29 20:26:37 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit32764f95602611e9daa50362330d760e8ed83fda (patch)
treef15d3c93714e45c88bce8bc177c3448ebaf518f8 /Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
parent53bbc1311f9819ac70fd51ae016e8c2070268086 (diff)
Add XML documentation to Ryujinx.Graphics.Gpu.Image
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureInfo.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureInfo.cs128
1 files changed, 117 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs b/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
index 19110dcf..784ff0e9 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
@@ -2,35 +2,131 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Image
{
+ /// <summary>
+ /// Texture information.
+ /// </summary>
struct TextureInfo
{
+ /// <summary>
+ /// Address of the texture in guest memory.
+ /// </summary>
public ulong Address { get; }
- public int Width { get; }
- public int Height { get; }
- public int DepthOrLayers { get; }
- public int Levels { get; }
- public int SamplesInX { get; }
- public int SamplesInY { get; }
- public int Stride { get; }
- public bool IsLinear { get; }
- public int GobBlocksInY { get; }
- public int GobBlocksInZ { get; }
- public int GobBlocksInTileX { get; }
+ /// <summary>
+ /// The width of the texture.
+ /// </summary>
+ public int Width { get; }
+ /// <summary>
+ /// The height of the texture, or layers count for 1D array textures.
+ /// </summary>
+ public int Height { get; }
+
+ /// <summary>
+ /// The depth of the texture (for 3D textures), or layers count for array textures.
+ /// </summary>
+ public int DepthOrLayers { get; }
+
+ /// <summary>
+ /// The number of mipmap levels of the texture.
+ /// </summary>
+ public int Levels { get; }
+
+ /// <summary>
+ /// The number of samples in the X direction for multisampled textures.
+ /// </summary>
+ public int SamplesInX { get; }
+
+ /// <summary>
+ /// The number of samples in the Y direction for multisampled textures.
+ /// </summary>
+ public int SamplesInY { get; }
+
+ /// <summary>
+ /// The number of bytes per line for linear textures.
+ /// </summary>
+ public int Stride { get; }
+
+ /// <summary>
+ /// Indicates whenever or not the texture is a linear texture.
+ /// </summary>
+ public bool IsLinear { get; }
+
+ /// <summary>
+ /// GOB blocks in the Y direction, for block linear textures.
+ /// </summary>
+ public int GobBlocksInY { get; }
+
+ /// <summary>
+ /// GOB blocks in the Z direction, for block linear textures.
+ /// </summary>
+ public int GobBlocksInZ { get; }
+
+ /// <summary>
+ /// Number of GOB blocks per tile in the X direction, for block linear textures.
+ /// </summary>
+ public int GobBlocksInTileX { get; }
+
+ /// <summary>
+ /// Total number of samples for multisampled textures.
+ /// </summary>
public int Samples => SamplesInX * SamplesInY;
+ /// <summary>
+ /// Texture target type.
+ /// </summary>
public Target Target { get; }
+ /// <summary>
+ /// Texture format information.
+ /// </summary>
public FormatInfo FormatInfo { get; }
+ /// <summary>
+ /// Depth-stencil mode of the texture. This defines whenever the depth or stencil value is read from shaders,
+ /// for depth-stencil texture formats.
+ /// </summary>
public DepthStencilMode DepthStencilMode { get; }
+ /// <summary>
+ /// Texture swizzle for the red color channel.
+ /// </summary>
public SwizzleComponent SwizzleR { get; }
+ /// <summary>
+ /// Texture swizzle for the green color channel.
+ /// </summary>
public SwizzleComponent SwizzleG { get; }
+ /// <summary>
+ /// Texture swizzle for the blue color channel.
+ /// </summary>
public SwizzleComponent SwizzleB { get; }
+ /// <summary>
+ /// Texture swizzle for the alpha color channel.
+ /// </summary>
public SwizzleComponent SwizzleA { get; }
+ /// <summary>
+ /// Constructs the texture information structure.
+ /// </summary>
+ /// <param name="address">The address of the texture</param>
+ /// <param name="width">The width of the texture</param>
+ /// <param name="height">The height or the texture</param>
+ /// <param name="depthOrLayers">The depth or layers count of the texture</param>
+ /// <param name="levels">The amount if mipmap levels of the texture</param>
+ /// <param name="samplesInX">The number of samples in the X direction for multisample textures, should be 1 otherwise</param>
+ /// <param name="samplesInY">The number of samples in the Y direction for multisample textures, should be 1 otherwise</param>
+ /// <param name="stride">The stride for linear textures</param>
+ /// <param name="isLinear">Whenever the texture is linear or block linear</param>
+ /// <param name="gobBlocksInY">Number of GOB blocks in the Y direction</param>
+ /// <param name="gobBlocksInZ">Number of GOB blocks in the Z direction</param>
+ /// <param name="gobBlocksInTileX">Number of GOB blocks per tile in the X direction</param>
+ /// <param name="target">Texture target type</param>
+ /// <param name="formatInfo">Texture format information</param>
+ /// <param name="depthStencilMode">Depth-stencil mode</param>
+ /// <param name="swizzleR">Swizzle for the red color channel</param>
+ /// <param name="swizzleG">Swizzle for the green color channel</param>
+ /// <param name="swizzleB">Swizzle for the blue color channel</param>
+ /// <param name="swizzleA">Swizzle for the alpha color channel</param>
public TextureInfo(
ulong address,
int width,
@@ -73,11 +169,21 @@ namespace Ryujinx.Graphics.Gpu.Image
SwizzleA = swizzleA;
}
+ /// <summary>
+ /// Gets the real texture depth.
+ /// Returns 1 for any target other than 3D textures.
+ /// </summary>
+ /// <returns>Texture depth</returns>
public int GetDepth()
{
return Target == Target.Texture3D ? DepthOrLayers : 1;
}
+ /// <summary>
+ /// Gets the number of layers of the texture.
+ /// Returns 1 for non-array textures, 6 for cubemap textures, and layer faces for cubemap array textures.
+ /// </summary>
+ /// <returns>The number of texture layers</returns>
public int GetLayers()
{
if (Target == Target.Texture2DArray || Target == Target.Texture2DMultisampleArray)