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authorriperiperi <rhy3756547@hotmail.com>2021-03-02 22:30:54 +0000
committerGitHub <noreply@github.com>2021-03-02 19:30:54 -0300
commitb530f0e1104723b894695b2860cf0f568f24cc9a (patch)
tree04f6b7d76d334ddc5c0378f6aa00b98739bc793e /Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
parent7a90abc03555f41ba7589bc8e1f714839f9e2fed (diff)
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs')
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diff --git a/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs b/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
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+using Ryujinx.Cpu.Tracking;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ /// <summary>
+ /// A tracking handle for a texture group, which represents a range of views in a storage texture.
+ /// Retains a list of overlapping texture views, a modified flag, and tracking for each
+ /// CPU VA range that the views cover.
+ /// Also tracks copy dependencies for the handle - references to other handles that must be kept
+ /// in sync with this one before use.
+ /// </summary>
+ class TextureGroupHandle : IDisposable
+ {
+ private TextureGroup _group;
+ private int _bindCount;
+ private int _firstLevel;
+ private int _firstLayer;
+
+ /// <summary>
+ /// The byte offset from the start of the storage of this handle.
+ /// </summary>
+ public int Offset { get; }
+
+ /// <summary>
+ /// The size in bytes covered by this handle.
+ /// </summary>
+ public int Size { get; }
+
+ /// <summary>
+ /// The textures which this handle overlaps with.
+ /// </summary>
+ public List<Texture> Overlaps { get; }
+
+ /// <summary>
+ /// The CPU memory tracking handles that cover this handle.
+ /// </summary>
+ public CpuRegionHandle[] Handles { get; }
+
+ /// <summary>
+ /// True if a texture overlapping this handle has been modified. Is set false when the flush action is called.
+ /// </summary>
+ public bool Modified { get; set; }
+
+ /// <summary>
+ /// Dependencies to handles from other texture groups.
+ /// </summary>
+ public List<TextureDependency> Dependencies { get; }
+
+ /// <summary>
+ /// A flag indicating that a copy is required from one of the dependencies.
+ /// </summary>
+ public bool NeedsCopy => DeferredCopy != null;
+
+ /// <summary>
+ /// A data copy that must be acknowledged the next time this handle is used.
+ /// </summary>
+ public TextureGroupHandle DeferredCopy { get; set; }
+
+ /// <summary>
+ /// Create a new texture group handle, representing a range of views in a storage texture.
+ /// </summary>
+ /// <param name="group">The TextureGroup that the handle belongs to</param>
+ /// <param name="offset">The byte offset from the start of the storage of the handle</param>
+ /// <param name="size">The size in bytes covered by the handle</param>
+ /// <param name="views">All views of the storage texture, used to calculate overlaps</param>
+ /// <param name="firstLayer">The first layer of this handle in the storage texture</param>
+ /// <param name="firstLevel">The first level of this handle in the storage texture</param>
+ /// <param name="handles">The memory tracking handles that cover this handle</param>
+ public TextureGroupHandle(TextureGroup group, int offset, ulong size, List<Texture> views, int firstLayer, int firstLevel, CpuRegionHandle[] handles)
+ {
+ _group = group;
+ _firstLayer = firstLayer;
+ _firstLevel = firstLevel;
+
+ Offset = offset;
+ Size = (int)size;
+ Overlaps = new List<Texture>();
+ Dependencies = new List<TextureDependency>();
+
+ if (views != null)
+ {
+ RecalculateOverlaps(group, views);
+ }
+
+ Handles = handles;
+ }
+
+ /// <summary>
+ /// Calculate a list of which views overlap this handle.
+ /// </summary>
+ /// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param>
+ /// <param name="views">The list of views to search for overlaps</param>
+ public void RecalculateOverlaps(TextureGroup group, List<Texture> views)
+ {
+ // Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
+ lock (Overlaps)
+ {
+ int endOffset = Offset + Size;
+
+ Overlaps.Clear();
+
+ foreach (Texture view in views)
+ {
+ int viewOffset = group.FindOffset(view);
+ if (viewOffset < endOffset && Offset < viewOffset + (int)view.Size)
+ {
+ Overlaps.Add(view);
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Signal that this handle has been modified to any existing dependencies, and set the modified flag.
+ /// </summary>
+ public void SignalModified()
+ {
+ Modified = true;
+
+ // If this handle has any copy dependencies, notify the other handle that a copy needs to be performed.
+
+ foreach (TextureDependency dependency in Dependencies)
+ {
+ dependency.SignalModified();
+ }
+ }
+
+ /// <summary>
+ /// Signal that this handle has either started or ended being modified.
+ /// </summary>
+ /// <param name="bound">True if this handle is being bound, false if unbound</param>
+ public void SignalModifying(bool bound)
+ {
+ SignalModified();
+
+ // Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
+ _bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
+ }
+
+ /// <summary>
+ /// Signal that a copy dependent texture has been modified, and must have its data copied to this one.
+ /// </summary>
+ /// <param name="copyFrom">The texture handle that must defer a copy to this one</param>
+ public void DeferCopy(TextureGroupHandle copyFrom)
+ {
+ DeferredCopy = copyFrom;
+
+ _group.Storage.SignalGroupDirty();
+
+ foreach (Texture overlap in Overlaps)
+ {
+ overlap.SignalGroupDirty();
+ }
+ }
+
+ /// <summary>
+ /// Create a copy dependency between this handle, and another.
+ /// </summary>
+ /// <param name="other">The handle to create a copy dependency to</param>
+ /// <param name="copyToOther">True if a copy should be deferred to all of the other handle's dependencies</param>
+ public void CreateCopyDependency(TextureGroupHandle other, bool copyToOther = false)
+ {
+ // Does this dependency already exist?
+ foreach (TextureDependency existing in Dependencies)
+ {
+ if (existing.Other.Handle == other)
+ {
+ // Do not need to create it again. May need to set the dirty flag.
+ return;
+ }
+ }
+
+ _group.HasCopyDependencies = true;
+ other._group.HasCopyDependencies = true;
+
+ TextureDependency dependency = new TextureDependency(this);
+ TextureDependency otherDependency = new TextureDependency(other);
+
+ dependency.Other = otherDependency;
+ otherDependency.Other = dependency;
+
+ Dependencies.Add(dependency);
+ other.Dependencies.Add(otherDependency);
+
+ // Recursively create dependency:
+ // All of this handle's dependencies must depend on the other.
+ foreach (TextureDependency existing in Dependencies.ToArray())
+ {
+ if (existing != dependency && existing.Other.Handle != other)
+ {
+ existing.Other.Handle.CreateCopyDependency(other);
+ }
+ }
+
+ // All of the other handle's dependencies must depend on this.
+ foreach (TextureDependency existing in other.Dependencies.ToArray())
+ {
+ if (existing != otherDependency && existing.Other.Handle != this)
+ {
+ existing.Other.Handle.CreateCopyDependency(this);
+
+ if (copyToOther)
+ {
+ existing.Other.Handle.DeferCopy(this);
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Remove a dependency from this handle's dependency list.
+ /// </summary>
+ /// <param name="dependency">The dependency to remove</param>
+ public void RemoveDependency(TextureDependency dependency)
+ {
+ Dependencies.Remove(dependency);
+ }
+
+ /// <summary>
+ /// Check if any of this handle's memory tracking handles are dirty.
+ /// </summary>
+ /// <returns>True if at least one of the handles is dirty</returns>
+ private bool CheckDirty()
+ {
+ return Handles.Any(handle => handle.Dirty);
+ }
+
+ /// <summary>
+ /// Perform a copy from the provided handle to this one, or perform a deferred copy if none is provided.
+ /// </summary>
+ /// <param name="fromHandle">The handle to copy from. If not provided, this method will copy from and clear the deferred copy instead</param>
+ /// <returns>True if the copy was performed, false otherwise</returns>
+ public bool Copy(TextureGroupHandle fromHandle = null)
+ {
+ bool result = false;
+
+ if (fromHandle == null)
+ {
+ fromHandle = DeferredCopy;
+
+ if (fromHandle != null && fromHandle._bindCount == 0)
+ {
+ // Repeat the copy in future if the bind count is greater than 0.
+ DeferredCopy = null;
+ }
+ }
+
+ if (fromHandle != null)
+ {
+ // If the copy texture is dirty, do not copy. Its data no longer matters, and this handle should also be dirty.
+ if (!fromHandle.CheckDirty())
+ {
+ Texture from = fromHandle._group.Storage;
+ Texture to = _group.Storage;
+
+ if (from.ScaleFactor != to.ScaleFactor)
+ {
+ to.PropagateScale(from);
+ }
+
+ from.HostTexture.CopyTo(
+ to.HostTexture,
+ fromHandle._firstLayer,
+ _firstLayer,
+ fromHandle._firstLevel,
+ _firstLevel);
+
+ Modified = true;
+
+ _group.RegisterAction(this);
+
+ result = true;
+ }
+ }
+
+ return result;
+ }
+
+ /// <summary>
+ /// Inherit modified flags and dependencies from another texture handle.
+ /// </summary>
+ /// <param name="old">The texture handle to inherit from</param>
+ public void Inherit(TextureGroupHandle old)
+ {
+ Modified |= old.Modified;
+
+ foreach (TextureDependency dependency in old.Dependencies.ToArray())
+ {
+ CreateCopyDependency(dependency.Other.Handle);
+
+ if (dependency.Other.Handle.DeferredCopy == old)
+ {
+ dependency.Other.Handle.DeferredCopy = this;
+ }
+ }
+
+ DeferredCopy = old.DeferredCopy;
+ }
+
+ /// <summary>
+ /// Check if this region overlaps with another.
+ /// </summary>
+ /// <param name="address">Base address</param>
+ /// <param name="size">Size of the region</param>
+ /// <returns>True if overlapping, false otherwise</returns>
+ public bool OverlapsWith(int offset, int size)
+ {
+ return Offset < offset + size && offset < Offset + Size;
+ }
+
+ public void Dispose()
+ {
+ foreach (CpuRegionHandle handle in Handles)
+ {
+ handle.Dispose();
+ }
+
+ foreach (TextureDependency dependency in Dependencies.ToArray())
+ {
+ dependency.Other.Handle.RemoveDependency(dependency.Other);
+ }
+ }
+ }
+}