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authorgdkchan <gab.dark.100@gmail.com>2019-12-30 14:44:22 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commitbacb278dc11292a9a851669a9056b9ea5bb77f3a (patch)
tree734acc3b3f7e579fde40668cb36779412d81a031 /Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
parentc5b908891471bfc5c33aad60eb6ad981eb6856db (diff)
Fix typos pointed out by LDj3SNuD
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
index 5dbd1a08..aebf4abf 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
@@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Unpacks the texture coordinates normalized flag.
/// When this is true, texture coordinates are expected to be in the [0, 1] range on the shader.
- /// WHen this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
+ /// When this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
/// It must be set to false (by the guest driver) for rectangle textures.
/// </summary>
/// <returns>The texture coordinates normalized flag</returns>