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authorgdkchan <gab.dark.100@gmail.com>2020-01-17 05:55:38 -0300
committerThog <me@thog.eu>2020-01-17 09:55:38 +0100
commita5e20a8fd1de446d2948c500c95cf65b88a36687 (patch)
treea568431ac99843ce3de4056b15d48366efb88140 /Ryujinx.Graphics.Gpu/Image/Sampler.cs
parentc5f872c70a6b10c98c5710b8ecde04fb6b8ac340 (diff)
Add sampler border color support on the GPU (#893)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Sampler.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Sampler.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Sampler.cs b/Ryujinx.Graphics.Gpu/Image/Sampler.cs
index 23c6160e..45f5f519 100644
--- a/Ryujinx.Graphics.Gpu/Image/Sampler.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Sampler.cs
@@ -30,7 +30,11 @@ namespace Ryujinx.Graphics.Gpu.Image
CompareMode compareMode = descriptor.UnpackCompareMode();
CompareOp compareOp = descriptor.UnpackCompareOp();
- ColorF color = new ColorF(0, 0, 0, 0);
+ ColorF color = new ColorF(
+ descriptor.BorderColorR,
+ descriptor.BorderColorG,
+ descriptor.BorderColorB,
+ descriptor.BorderColorA);
float minLod = descriptor.UnpackMinLod();
float maxLod = descriptor.UnpackMaxLod();