diff options
| author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
| commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
| tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/GraphicsConfig.cs | |
| parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) | |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/GraphicsConfig.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/GraphicsConfig.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs index 4d16628f..af980e77 100644 --- a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs +++ b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs @@ -32,5 +32,16 @@ namespace Ryujinx.Graphics.Gpu /// Enables or disables the Just-in-Time compiler for GPU Macro code. /// </summary> public static bool EnableMacroJit = true; + + /// <summary> + /// Title id of the current running game. + /// Used by the shader cache. + /// </summary> + public static string TitleId; + + /// <summary> + /// Enables or disables the shader cache. + /// </summary> + public static bool EnableShaderCache; } }
\ No newline at end of file |
